Warning
This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.
This test build is for #462: a GPU crash ("device lost") on Intel Arc in the overworld. It changes nothing about how the game looks or plays. When the GPU gets stuck, it writes to the log exactly which drawing steps were running, and names any shader that ran for too long.
On Windows, unzip it into a new folder and keep your normal install as it is. Steps are on #462.
Built from 379d036.
| File | sha256 |
|---|---|
LAS.Recomp-test-462-arc-linux-aarch64.AppImage
| 65cb1e905873220bee96a8a8c57d05a656941511214c6d8c3ec66a102a4d3293
|
LAS.Recomp-test-462-arc-linux-x86_64.AppImage
| d06a3e06708f81c6add5422963d391e673faa651a30a50512a90511249c5186a
|
LAS.Recomp-test-462-arc-macOS.dmg
| 19581fdfc82830521b56933487b68d9ba34070e5b74bb66f0adb43645fce46b0
|
LAS.Recomp-test-462-arc-windows.zip
| d7fe2793eb45ea7f8f0a0c2836e664c776a94aad10170215421d946f9229cc35
|