github peiikai/LASRecomp test-388-grass-2
Test build: test-388-grass-2

pre-release5 hours ago

Warning

This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.

This is the second test build for #388 (the crash when cutting grass on AMD graphics). It does not fix the crash yet. The first test build's crash report showed the wrong part of the frame. This one shows the drawing steps that were running when it crashed, and it checks a few more things while drawing.

What to do

  1. Remove any diagnostic line from larecomp.ini in the data folder. Play until you cut grass for the first time. When it crashes, attach lasrecomp.log from the data folder to #388. This first run is the most important one.
  2. Then try each line below, one at a time, in this order. Close the game, open larecomp.ini with Notepad, add the line at the end, save, and play to the first grass cut again. Attach lasrecomp.log after each try, and say which line it was and whether it still crashed.
diagnostic = sync
diagnostic = skip_grass
diagnostic = vertex_input_off
diagnostic = fill

Only one diagnostic line at a time: replace the old one before the next try. sync makes the game slower. With skip_grass, some grass or ground may be missing or look wrong. Both are expected.

When you're done, delete the diagnostic line and switch back to the latest release.

Don't miss a new LASRecomp release

NewReleases is sending notifications on new releases.