github peiikai/LASRecomp beta_6
Beta 6

40 minutes ago

LAS Recomp Beta 6 Changelog

New platforms

  • Android: download the APK from this release. The game code is built on the device the first time. You can pick a custom Vulkan driver (Turnip) on Adreno, and keep the data folder on an SD card.
  • iPhone and iPad (iOS 16.4 or newer): built from your own extracted game files on a Mac, Windows or Linux PC, then installed on the device. The README lists the supported models.
  • Touch controls for phones and tablets, with a layout editor.
  • Windows on ARM builds are on the Experimental builds page.

Graphics and performance

  • Experimental Frame Generation for smoother motion above 60 FPS (off by default). Frame generation targets your screen refresh rate.
  • Shadow quality (Off to 4x) and ambient occlusion (Off or High) settings.
  • Advanced performance HUD: turn on Show advanced information under Show FPS, and the FPS counter becomes a detailed overlay with a frame time graph, how busy the game, render thread and GPU are, the render resolution, memory use, draw calls, shaders being built, and your GPU and system.
  • Show FPS can sit in any corner of the screen.
  • Dynamic resolution is now its own On/Off setting, with an FPS target (30, 60, or 30 outdoors and 60 indoors) and a Minimum resolution (360p, 540p or 720p). It changes resolution without a hitch, holds steadier on phones and handhelds, and no longer drops while the menu is open. On phones and tablets it settles faster and on iDevices it dynamically adjusts for the chips throttle condition.
  • Much faster on Arm graphics (Mali and Adreno), with better use of big and little CPU cores. Big thanks to contributors here who have been aggressively testing and sending fixes for hardware chipset we don’t have access to.
  • The first-time game code build is much faster, and game updates rebuild less.
  • Metal HUD toggle on Mac, iPhone and iPad.

Menus

  • New in-game menu: a bar drops down from the top with Settings, Randomizer, Warp, Save Editor, Cosmetics, Cheats, Reset and Quit.
  • New look, with the game's own menu sounds (can be turned off).
  • Menus in every language the game has, plus Portuguese (Brazil).
  • Two-column Randomizer, Save Editor and Warp pages. Warp page now includes a map (more work to come on the map itself)
  • New General tab, live preview for video settings, and a Reset to vanilla button.
  • Settings that depend on another one are linked by a rail and greyed out until it's on for a better user experience.
  • Left stick moves the cursor, right stick scrolls, and a held D-pad stops at the last row.
  • The controller buttons that open the menu can be changed.
  • The pause screen fills the whole screen on displays that aren't 16:9.

Gameplay and controls

  • Text speed: Normal, Fast or Instant.
  • D-pad setting: nothing, items or movement.
  • Button layout setting: Switch keeps the Switch's button positions, As labeled makes A and B on Xbox and PlayStation controllers work as printed, in the game and in the menus.
  • Options to pause the game when its window isn't in front, and to remember the window size between launches.
  • Option for the Hookshot to snap to the nearest of 8 directions when fired while using 360 movement.
  • Toggle to disable power-up music.
  • 5.1 surround sound.

Randomizer

  • Weather Cycle: rain, snow, storms and blizzards change as you play, with snow cover on the ground, trees and characters. Storms and blizzards bring hazards: lightning strikes and gusts that push Link.
  • Applesanity and Rocksanity: apples and liftable rocks can hold items.
  • More hints, chest looks that match their contents.
  • Redesigned easier to use spoiler log.
  • Eagle's Tower can now be part of Dungeon Room Shuffle.
  • Presets for quick setup and save your own.
  • Fast Egg option (first drop in the Egg goes to final boss) and Starting Instruments (0 to 8).
  • Marin stays with Link after waking the Walrus, because she’s your friend.
  • Overworld and dungeon check tracker further enhanced to be more usable, further improvements planned.
  • Keysanity names the dungeon for keys picked up inside dungeons themselves.
  • The randomizer has its own row on the start screen and its own entry in the in-game menu.
  • Dungeon entrances can be mixed with houses and caves (off by default).
  • Throw as many bombs at once as you like in randomizer seeds.
  • Many room shuffle logic fixes: one-way drops, pots, shutters, dark rooms, and doorways that led back into themselves.

Cosmetics

  • Weather: the same weather and snow cover as the randomizer, as a look only.
  • Water, fence, wall and house colors.
  • Gray on every color row. Grass and walls no longer offer Black.
  • A fully random color option for every color row.

Fixes

  • BowWow no longer looks broken the first time you enter his cave room on Windows and Linux.
  • Fixed Vulkan crashes and hangs on several Intel, AMD, Mali and Adreno drivers.
  • Fixed a memory leak on Arm's graphics driver.
  • Fixed missing textures on Vulkan drivers without BC texture support, and smoother play on Android phones.
  • Moving the data folder no longer takes other programs' files along.
  • Fixed a crash in the menu on Mac.
  • Rupee cheat and Save Editor limits now stop at 9,999.
  • Refills without the Bomb Bag or Powder Bag now give the real item.
  • The crash dialog recognizes more graphics drivers, including Arm and Android ones.

Contributors

Thanks to @wolfchimneyrock, @NevesHenry, @ky1vstar, @gsel001, @wimw85 and @bgevko for their contributions to this release!

Special thanks to Nycolazs, mamcjr and ky1vstar for their mobile ports, which our Android and iOS work builds on.

Testers

A big thank you to everyone who tested builds, sent logs and screenshots, and helped track down bugs for this release: @aaronjamestodd-ui, @abi-21, @AmiraliToori, @AnabellAvindar, @cufish, @CybuR, @darklinkpower, @emeperezAG, @evaldords, @FunnyPanda777, @Grimish-ng, @ilsoundwave, @INCARNATE313, @JorgeRamirezU, @kkaylumm, @Linsonberg, @papill6n, @pxatyush, @rh-testcode, @romariosoares, @Rubenls3, @sforsbergg, @SkymaidenMary1211, @Speciesx, @STAMPANTEI, @StonedEdge, @sylvaintourret0-hash, @xsoalokinx, @YellowRed1705 and @Zanixjam. And thanks to everyone who reported an issue!


Built from 38ad297.

File sha256
LAS.Recomp-v0.6.0-android.apk 045f1a4b66f6f8212ef4f04cd3b27ba3c888f74ad2551584542c61460727e24f
LAS.Recomp-v0.6.0-iOS.laskit 68574bc6352de3e97a114726979c32713b9daf738fe10b6a58ae6a489d60280b
LAS.Recomp-v0.6.0-linux-aarch64.AppImage b4da734b0daf8d1aa546cfe21649b600cbf89bbe7f9971abe691304519369355
LAS.Recomp-v0.6.0-linux-x86_64.AppImage 81173617643f3a7249b7c33e8775078126dd020301151c22e6fcc981ea612d13
LAS.Recomp-v0.6.0-macOS.dmg 4cb2b44762bf3cb23956c1aacc8ee99989767043ffceb79d4813d955655472d1
LAS.Recomp-v0.6.0-windows.zip e8dc71a8671e969ba1dc2851322b2491d2f77f89a9df4e3e770a6fa1e7d97c81

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