HOTFIX
Beta 5 Hotfix 1 fixes a crash in a popular randomizer option. If you play with Shellsanity, please update.
Fixed
- A crash when an item appeared from a Secret Seashell hiding spot (Shellsanity), for example a Chamber Stone under a rock in Ukuku Prairie (#349).
From this hotfix on, the start screen also tells you when a new hotfix is out. Beta 5 itself can't see hotfixes, so it won't offer you this one: download it below.
Everything in Beta 5
LAS Recomp now works with game versions 1.0.0, 1.0.1 and 1.1.0.
Updating from Beta 4: the first launch takes a few extra minutes to get everything ready. Your saves, seeds and settings carry over. Seed IDs from earlier builds will generate different seeds now.
Randomizer
- Triforce Hunt: collect Triforce pieces to win. Choose 3, 12, 24 or your own count.
- Every seed now starts with a Hint Sheet that points you to your next important item.
- Shellsanity: every Secret Seashell hiding spot can hold an item.
- Shopsanity: stealing from the shop is a check, and you can steal without a sword.
- Mini-boss frequency setting, plus Shadow Link and the Ball-and-Chain Soldier as new overworld mini-bosses.
- Enemy randomizer Random mode: enemies change every time you enter an area.
- Race mode: the spoiler log stays locked until the credits, and the title screen shows a seed hash so racers can check they have the same seed.
- Bomb Bag and Powder Bag can be randomized.
- Dungeon Room Shuffle now has Coupled and Decoupled modes, and rooms no longer show black boxes or seams.
- Item placement is better paced, so big seeds don't hand out most key items right away.
- Silent pickups: heart pieces, seashells, hearts and rupees from bushes, pots and digging no longer stop you for the item scene. Important items and chests still do.
- Link no longer pauses when picking up items from bushes, pots or dig spots.
Tracker and menus
- New tracker on the pause menu's Map page shows how many checks are left in each area and whether you can reach them.
- Run timer, with LiveSplit support.
- New cosmetics: hair, skin and shield colours, leaf, grass and sand colours with season presets, random enemy colours, and Game Boy, Game Boy Color and grayscale filters.
- The light bar on DualSense and DualShock 4 controllers shows Link's health.
- Rumble settings, an input configuration page and a walk speed option.
- Controllers that aren't recognised can be set up with a mapping file.
- The mouse cursor hides while you play with a controller or keyboard.
Performance
- Much faster on Mac, Windows and Linux. A base M-series Mac now holds 60 FPS at 4K.
- Steam Deck runs at 60 FPS.
- Big improvements on integrated graphics and handhelds.
- Less stutter the first time you see new areas and effects.
- If your system can't hold 60 FPS, the game now settles at a steady 30 and goes back to 60 when it can.
- Lowering the resolution or other graphics settings no longer leaves the game stuck at 30.
- Better ultrawide and widescreen support in dungeons, caves and indoor rooms.
- Match display is now the default resolution.
Setup
- Game updates only rebuild what changed, and a cancelled setup picks up where it left off.
- Clearer help on which game folder to choose.
- Game files are no longer copied, saving 5.8 GB.
- You can choose where LAS Recomp keeps its data and move it to another drive.
- Windows: folders with non-English names work, and you get a warning if the LAS Recomp folder is inside OneDrive.
Fixes
- Fixed crashes when warping with Marin or BowWow following you.
- Fixed crashes in the Hot Head fight, at Dampe's amiibo screen and when leaving the map page.
- Fixed a startup hang and random freezes during scene changes.
- Fixed saves failing on long randomizer sessions on Mac. Saves can no longer be left half-written by a crash.
- Fixed a blank screen and crashes on AMD integrated graphics on Windows.
- Fixed missing text on AMD graphics and crashes on Intel graphics.
- Fixed black floors and cave walls on Mac.
- Linux: game text uses a bundled font when you don't have the console's fonts.
- Russian and Chinese text use the right fonts.
- Many randomizer logic and item fixes.
- Logs are more useful when reporting a bug: attach lasrecomp.log from the data folder.
Contributors
Thanks to @hjqcan, @gitarre1234rr5, @we11adam, @mansarip, @Maganra, @dvilelaf, @rkammoun, @ky1vstar, @theb0rg and @gtf-dot for their contributions to this release!
Testers
A big thank you to everyone who took the time to test builds, send logs and screenshots, and help us track down bugs for this release: @armyja, @ArtyFactory2DWorld, @baiacuzin, @BWbear, @copycatva, @Darling262024, @FGOD1983, @GermanJim, @granfalloon, @gsel001, @josephanimate2021, @manets55, @owen18991085-ops, @parthpatel-va, @Rockenheim, @Rubenls3, @SFZeroEXE, @XCyrexX and @ZachBacon. And thanks to everyone who reported an issue!
Built from 85a3ec1.
| File | sha256 |
|---|---|
LAS.Recomp-beta_5.1-linux-aarch64.AppImage
| d4eb6dbe42d919997b3b63141d8cf511ca8c5f6e7a579ca1fa8385be643f0de4
|
LAS.Recomp-beta_5.1-linux-x86_64.AppImage
| 5a5df7a4623d3713119ceb5fa4c589e433d9d4e87999e3af6695816e19d8581e
|
LAS.Recomp-beta_5.1-macOS.dmg
| 494fe83d36d023941118336a5d00d73350364b83228880795ab7b14d68f0450f
|
LAS.Recomp-beta_5.1-windows.zip
| 1df5af46402fbfba808d6a765665b87670ebadca1f857c54bedf5f8592eaeae3
|