github pbakaus/impeccable skill-v4.0.0
Skill 4.0.0

latest release: cli-v3.3.0
8 hours ago
  • Direction by dice, not by taste. The model no longer picks its own favorite. An outside seed names which of its grounded directions must be taken seriously and deals six challenger worlds beside it, so the same brief stops landing on the same three fonts over a cream background. Every roll prints a key that reproduces it, and a re-roll clears the table rather than rewording what you turned down.

  • 188 reviewed worlds, dealt as challengers. These are not templates. A world competes against the directions the model derived from your product and wins only on merit, which is how it behaves in practice: strong cultural material beats the deck, thin categories lose to it. Ratings weight the draw, the category default never enters it, and the pool is served by a public roll API.

  • No command to pick. Just say what you want. Impeccable now works out what kind of job it is on its own: a blank slate, a whole new page inside an existing product, a section added to a page that already works, a redesign, or a scoped refinement. Each one gets a different amount of freedom, which is the part that used to go wrong. A redesign treats the old look as evidence and replaces it, rather than polishing what you asked to be rid of. An addition inherits the surrounding page's world and decides only what it actually introduces, rather than quietly restyling your product around a new idea. /impeccable craft is deprecated because of this: describing the surface does the same thing, and it no longer matters whether you knew the command existed.

  • Decide the direction in your browser. In an attended session Impeccable opens a decision page: the assigned direction leading, the dealt challengers as alternates with their quality-bar cards, and re-roll plus a one-line steer. It presents one committed direction rather than a ranked menu, because a lineup invites the safest card. You re-roll freely; the agent may only re-roll on named factual grounds, and a direction you pinned always wins.

  • See it rendered before it is built. The chosen direction gets drawn as a design-system board and a first-surface mock, then the build is corrected against it. This no longer needs a harness with a native image tool: set OPENAI_API_KEY and the skill renders through gpt-image-2 instead, telling you it bills your own key before the first image.

  • The build states its intent, then gets checked against it. Before code, the agent writes a five-block contract into the artifact's opening comment, 150 words at most: thesis, own world, story, first viewport, and form with the seed key. If a block reads like a mood, the direction is not decided yet. The finishing review then audits the render against it promise by promise, in its own agent where the harness allows.

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