github patrickjaja/claude-desktop-extra v5.11492.5-4
Claude Desktop 5.11492.5 (patch release 4)

56 minutes ago

Claude Desktop 5.11492.5 (patch release 4)

This release provides Claude Desktop version 5.11492.5 pre-patched for Linux.

Installation Options

Arch Linux (pacman Repository - recommended)

curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install-pacman.sh | sudo bash
sudo pacman -Syu claude-desktop-extra

Arch Linux (manual package)

# x86_64
sudo pacman -U https://github.com/patrickjaja/claude-desktop-extra/releases/download/v5.11492.5-4/claude-desktop-extra-5.11492.5-4-x86_64.pkg.tar.zst
# ARM64
sudo pacman -U https://github.com/patrickjaja/claude-desktop-extra/releases/download/v5.11492.5-4/claude-desktop-extra-5.11492.5-4-aarch64.pkg.tar.zst

Debian/Ubuntu (APT Repository — recommended)

curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install.sh | sudo bash
sudo apt install claude-desktop-extra

Debian/Ubuntu (manual .deb)

# x86_64
sudo apt install ./claude-desktop-extra_5.11492.5-4_amd64.deb
# ARM64
sudo apt install ./claude-desktop-extra_5.11492.5-4_arm64.deb

Fedora/RHEL (RPM Repository — recommended)

curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install-rpm.sh | sudo bash
sudo dnf install claude-desktop-extra

Fedora/RHEL (manual .rpm)

# x86_64
sudo dnf install ./claude-desktop-extra-5.11492.5-4.x86_64.rpm
# ARM64
sudo dnf install ./claude-desktop-extra-5.11492.5-4.aarch64.rpm

NixOS / Nix

nix run github:patrickjaja/claude-desktop-extra

AppImage (Any Distro)

# x86_64
chmod +x Claude_Desktop-5.11492.5-x86_64.AppImage
./Claude_Desktop-5.11492.5-x86_64.AppImage
# ARM64
chmod +x Claude_Desktop-5.11492.5-aarch64.AppImage
./Claude_Desktop-5.11492.5-aarch64.AppImage

Update existing AppImage (delta download — only changed blocks):

appimageupdatetool Claude_Desktop-*-x86_64.AppImage
# Or from within the AppImage:
./Claude_Desktop-*-x86_64.AppImage --appimage-update

Checksums

File SHA256
Arch pacman (x86_64) c640dbd24dedf82cd1c42d47d5c9595aafc9798ad29147d933d4b5029ee490f6
Arch pacman (aarch64) 711210d8f7c9e5e9d46ef05f61d71f83b3c5e7fdefe7fd364f322118b6d90ffc
Tarball (x86_64) 87fc13e8abf4f7c2ec9bfe197ac2de8f01a48461ac3ea03b6b59fd152562162b
Tarball (aarch64) ebbef0934b61e506f29e83d17034945cf5587df3773b543b6a1d0bc20d165870
AppImage (x86_64) 020b445bfa018a879067d042da9af9f6d7d53021235a65f026a5c11cc1ddd94d
AppImage (aarch64) 043ff7e30ce472cbcce478d1064743a64316167396a85c8f1f9108d57b466483
Debian (amd64) d79fd95fceafb9b304f97e33efd4379fb304565384595628318973d50c9463a3
Debian (arm64) 40811197b23934a50ef3410eac084d262461195c86c1a938326b4c1f5766a3a4
RPM (x86_64) 2f62e77cf433880536afb9121d689cc24eaad68299a5ae535c0da99fb27e316b
RPM (aarch64) 9d378c798172daa40210ad04e660f8c3412e7cb1cf8ba4085a769d64230adf5d

Changes since last release

From CHANGELOG.md, 2026-11-15:

Cloud Cowork device key: explain row_pk_no_row and row_pk_directory when TPM is accessible (#341)

  • Settings -> Extra -> Cowork (Linux), claude-desktop --diagnose and the Computer Use docs now explain that claude.ai registers a newly created TPM device key only when the Cowork tab (or Connected devices on claude.ai) loads (row_pk_no_row while still on Chat), and distinguish transient network/TLS lookup failures (row_pk_directory) from unaccessible TPM state (js/extra_settings_main.js, scripts/claude-desktop-launcher.sh, docs/computer-use.md, docs/troubleshooting.md).

Transparent window: clear sub-2x sidebar and transcript scroll-layer backings (#340)

  • Clears the opaque local scroll-layer backgrounds ([data-own-scroll-layers] on .dframe-nav-scroll, .own-scroll-layer, .own-scroll-layer-in-host and .epitaxy-own-scroll-layer) that claude.ai paints on < 2x displays when no frosted-glass backdrop is active, keeping the sidebar and conversation panes see-through while dialogs, menus, popovers, elevated cards and collapsed-sidebar peek popovers stay solid (js/window_transparency.js).
  • Maps --df-web-sidebar-bg and --cds-fizzy-lake-color-sidebar onto --bg-200 (--bg-300 under [data-darker]) so custom themes without an animated backdrop keep their sidebar palette inside .dframe-nav-scroll when Transparent window is off (patches/core/add_feature_custom_themes.nim).

Message input appearance: opt-in frosted Chat composer switches (thanks @Reymarch995, #339)

  • New Frosted message input (transparentChatComposer) and Frost only the input field (frostedReplyField) switches under Settings -> Extra -> Themes -> Message input appearance and Settings -> Extra -> Community Features -> App and window (both off by default, live-applied across active themes or stock, locked when set in claude-desktop-extra.jsonc).
  • Frosted message input replaces Chat's opaque footer/side backings with a translucent, blurred outer composer panel matching the input field's native corner radius while keeping approval cards, borders and editor controls intact; Frost only the input field keeps the outer wrapper clear and confines frost to the inner rounded field.

Animated backdrops: clear Chat input backing and glass bounds (thanks @Reymarch995, #338)

  • Clears Chat's opaque bottom/side backing strips, pseudo-element shadows and outer square composer blur while an animated backdrop is active (data-engine-backdrop-on), keeping the frosted-glass surface on the rounded input field and restoring the original solid backing when backdrops are turned off (#337).

Custom themes: live animated SVG backdrops, frosted glass, GTA I-VI series and 20 scene themes (#336)

  • Animated SVG backdrops and frosted-glass panels across Chat, Cowork and Code: brings the animated SVG backdrop and frosted-glass surface engine from Anthropic's Claude Code interface mods (data-engine-backdrop, data-engine-glass, --engine-glass-*) to the entire desktop app - Chat, Cowork, Code and pop-out windows - with no plugin required (js/backdrop_scenes.js, js/backdrop_injector.js). Animations pause automatically when the window is hidden or prefers-reduced-motion is active.
  • 6 new GTA themes (gta-i through gta-vi) + authentic Gaming & Shows HUDs & backdrops: adds gta-i, gta-ii, gta-iii, gta-iv, gta-v and gta-vi (Vice City pink-cyan neon) to the Gaming & Shows section with dual light/dark palettes, custom SVG spinners and official game HUDs/sprites (js/gaming_themes.json, js/backdrop_scenes.js):
    • GTA I: authentic top-down 1997 city blocks with tiled sidewalks, yellow curbs, green park, navigation arrow, Yellow Motorola Pager (GTA LCD), top-right peaked-cap cop-head wanted bar + green pixel $34240 cash + x1*5 + 4 pixel hearts, and a looping blue-and-white Police Cruiser chasing a checkered yellow Taxi (plus a matching 2-frame Police Cruiser flip spinner).
    • GTA II-VI: GTA II ¥/Z/smiley Respect-o-Meter, cop heads, $58420 + Z-Type/police cruiser chase; GTA III Uzi/clock/cash/6-star corner HUD + north-marked radar; GTA IV/V GPS routes, VINEWOOD ridge & dollar counters; GTA VI Ocean Drive hotel marquee & flamingo neon.
    • Classic & Fantasy Gaming: Super Mario NES MARIO/WORLD/TIME pixel HUD, PlayStation 2 translucent crystal towers, Game Boy DMG-01 Tetris SCORE/LEVEL/LINES/NEXT panel, Final Fantasy royal-blue ATB menu window, Zelda ruby heart containers + magic meter + Rupee counter, Warcraft portrait unit frames + Hearthstone rune, and Bulma's Dragon Radar with HP/KI gauges.
  • Battle for Dream Island (bfdi) theme & Gaming & Shows section (#334, thanks @kuznix-code): adds bfdi with dual light/dark palettes (Goiky sunlit meadows & Golden Gates by day; starry purple Yoyleland, Yoyleberries & Yoyle Mountain by night), a dual-mode animated SVG backdrop featuring Lollipop (BFB) and upright Pin, and a two-frame flip Lollipop & Pin duo spinner (124 bundled palettes, 34 animated backdrops). Renames the Gaming section/scene group to Gaming & Shows (Gaming & Show Scenes) and matches both "gaming" and "shows" when filtering or bucketing themes.
  • 20 new Animated Scene themes (js/scene_themes.json): bundles all 20 scenes from Anthropic's theme-examples (honu-lagoon, koi-mosaic, halftone-dawn, halftone-dusk, plotter-tide, plotter-tide-night, dither-dunes, dither-dunes-night, paper-garden, paper-garden-kraft, night-reef, snow-pines, braille-stars, teletext-clouds, vector-range, departure-board, blueprint, deep-water, aurora, ember) as full dual light/dark themes, each with its own unique centered monochrome spinner, honu-lagoon <-> night-reef light/dark twin pairing, and fitting default scenes for all 84 community themes.
  • Responsive sidebar-aware backdrops & GTA/community spinner polish: adds viewport/sidebar layout tracking (js/backdrop_injector.js .cdb-flank-l/.cdb-flank-r/.cdb-flank-lt/.cdb-flank-rt, width="3200" full-bleed bands, window-control HUD clearance y >= 62, reduced center veil opacity 0.48), eliminates SVG transform / CSS keyframe collisions across all gaming scenes, anchors palm/tree pivots, upgrades gta-iii..gta-vi spinners to two-frame flip sprites with >= 2.6:1 dark-mode rim contrast (also brightening warcraft/gta-i/gta-ii), and re-centers four community spinners (hexa34c, vesper, zenbones, tokyo-night-moon).
  • Live Backdrop selector in Ctrl+Shift+T and Settings -> Extra -> Themes: a new Backdrop bar (activeBackdrop in claude-desktop-extra.jsonc) lets you follow the active theme's scene (""), turn backdrops off ("off") while keeping your color palette, or mix and match any of the 33 animated scenes over any theme live.
  • Works together with Transparent window: when both an animated backdrop and the Transparent window Community switch are active, [data-engine-backdrop] carries the window alpha (1 - windowTransparencyLevel, updating live with the Transparency slider) while .dframe-root, .dframe-sidebar and header grounds stay clear so alpha layers never stack (js/window_transparency.js).
  • Community contributions welcome: these animated backdrops are our first pass and we will keep polishing them over upcoming releases - feel free to build your own themes (dual light/dark palettes, animated SVG backdrops, custom SVG spinners) and open a PR!

Links

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