Claude Desktop 5.11492.5 (patch release 4)
This release provides Claude Desktop version 5.11492.5 pre-patched for Linux.
Installation Options
Arch Linux (pacman Repository - recommended)
curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install-pacman.sh | sudo bash
sudo pacman -Syu claude-desktop-extraArch Linux (manual package)
# x86_64
sudo pacman -U https://github.com/patrickjaja/claude-desktop-extra/releases/download/v5.11492.5-4/claude-desktop-extra-5.11492.5-4-x86_64.pkg.tar.zst
# ARM64
sudo pacman -U https://github.com/patrickjaja/claude-desktop-extra/releases/download/v5.11492.5-4/claude-desktop-extra-5.11492.5-4-aarch64.pkg.tar.zstDebian/Ubuntu (APT Repository — recommended)
curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install.sh | sudo bash
sudo apt install claude-desktop-extraDebian/Ubuntu (manual .deb)
# x86_64
sudo apt install ./claude-desktop-extra_5.11492.5-4_amd64.deb
# ARM64
sudo apt install ./claude-desktop-extra_5.11492.5-4_arm64.debFedora/RHEL (RPM Repository — recommended)
curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install-rpm.sh | sudo bash
sudo dnf install claude-desktop-extraFedora/RHEL (manual .rpm)
# x86_64
sudo dnf install ./claude-desktop-extra-5.11492.5-4.x86_64.rpm
# ARM64
sudo dnf install ./claude-desktop-extra-5.11492.5-4.aarch64.rpmNixOS / Nix
nix run github:patrickjaja/claude-desktop-extraAppImage (Any Distro)
# x86_64
chmod +x Claude_Desktop-5.11492.5-x86_64.AppImage
./Claude_Desktop-5.11492.5-x86_64.AppImage
# ARM64
chmod +x Claude_Desktop-5.11492.5-aarch64.AppImage
./Claude_Desktop-5.11492.5-aarch64.AppImageUpdate existing AppImage (delta download — only changed blocks):
appimageupdatetool Claude_Desktop-*-x86_64.AppImage # Or from within the AppImage: ./Claude_Desktop-*-x86_64.AppImage --appimage-update
Checksums
| File | SHA256 |
|---|---|
| Arch pacman (x86_64) | c640dbd24dedf82cd1c42d47d5c9595aafc9798ad29147d933d4b5029ee490f6
|
| Arch pacman (aarch64) | 711210d8f7c9e5e9d46ef05f61d71f83b3c5e7fdefe7fd364f322118b6d90ffc
|
| Tarball (x86_64) | 87fc13e8abf4f7c2ec9bfe197ac2de8f01a48461ac3ea03b6b59fd152562162b
|
| Tarball (aarch64) | ebbef0934b61e506f29e83d17034945cf5587df3773b543b6a1d0bc20d165870
|
| AppImage (x86_64) | 020b445bfa018a879067d042da9af9f6d7d53021235a65f026a5c11cc1ddd94d
|
| AppImage (aarch64) | 043ff7e30ce472cbcce478d1064743a64316167396a85c8f1f9108d57b466483
|
| Debian (amd64) | d79fd95fceafb9b304f97e33efd4379fb304565384595628318973d50c9463a3
|
| Debian (arm64) | 40811197b23934a50ef3410eac084d262461195c86c1a938326b4c1f5766a3a4
|
| RPM (x86_64) | 2f62e77cf433880536afb9121d689cc24eaad68299a5ae535c0da99fb27e316b
|
| RPM (aarch64) | 9d378c798172daa40210ad04e660f8c3412e7cb1cf8ba4085a769d64230adf5d
|
Changes since last release
From CHANGELOG.md, 2026-11-15:
Cloud Cowork device key: explain row_pk_no_row and row_pk_directory when TPM is accessible (#341)
- Settings -> Extra -> Cowork (Linux),
claude-desktop --diagnoseand the Computer Use docs now explain thatclaude.airegisters a newly created TPM device key only when the Cowork tab (or Connected devices onclaude.ai) loads (row_pk_no_rowwhile still on Chat), and distinguish transient network/TLS lookup failures (row_pk_directory) from unaccessible TPM state (js/extra_settings_main.js,scripts/claude-desktop-launcher.sh,docs/computer-use.md,docs/troubleshooting.md).
Transparent window: clear sub-2x sidebar and transcript scroll-layer backings (#340)
- Clears the opaque
localscroll-layer backgrounds ([data-own-scroll-layers]on.dframe-nav-scroll,.own-scroll-layer,.own-scroll-layer-in-hostand.epitaxy-own-scroll-layer) thatclaude.aipaints on< 2xdisplays when no frosted-glass backdrop is active, keeping the sidebar and conversation panes see-through while dialogs, menus, popovers, elevated cards and collapsed-sidebar peek popovers stay solid (js/window_transparency.js). - Maps
--df-web-sidebar-bgand--cds-fizzy-lake-color-sidebaronto--bg-200(--bg-300under[data-darker]) so custom themes without an animated backdrop keep their sidebar palette inside.dframe-nav-scrollwhen Transparent window is off (patches/core/add_feature_custom_themes.nim).
Message input appearance: opt-in frosted Chat composer switches (thanks @Reymarch995, #339)
- New Frosted message input (
transparentChatComposer) and Frost only the input field (frostedReplyField) switches under Settings -> Extra -> Themes -> Message input appearance and Settings -> Extra -> Community Features -> App and window (both off by default, live-applied across active themes or stock, locked when set inclaude-desktop-extra.jsonc). - Frosted message input replaces Chat's opaque footer/side backings with a translucent, blurred outer composer panel matching the input field's native corner radius while keeping approval cards, borders and editor controls intact; Frost only the input field keeps the outer wrapper clear and confines frost to the inner rounded field.
Animated backdrops: clear Chat input backing and glass bounds (thanks @Reymarch995, #338)
- Clears Chat's opaque bottom/side backing strips, pseudo-element shadows and outer square composer blur while an animated backdrop is active (
data-engine-backdrop-on), keeping the frosted-glass surface on the rounded input field and restoring the original solid backing when backdrops are turned off (#337).
Custom themes: live animated SVG backdrops, frosted glass, GTA I-VI series and 20 scene themes (#336)
- Animated SVG backdrops and frosted-glass panels across Chat, Cowork and Code: brings the animated SVG backdrop and frosted-glass surface engine from Anthropic's Claude Code interface mods (
data-engine-backdrop,data-engine-glass,--engine-glass-*) to the entire desktop app - Chat, Cowork, Code and pop-out windows - with no plugin required (js/backdrop_scenes.js,js/backdrop_injector.js). Animations pause automatically when the window is hidden orprefers-reduced-motionis active. - 6 new GTA themes (
gta-ithroughgta-vi) + authentic Gaming & Shows HUDs & backdrops: addsgta-i,gta-ii,gta-iii,gta-iv,gta-vandgta-vi(Vice City pink-cyan neon) to the Gaming & Shows section with dual light/dark palettes, custom SVG spinners and official game HUDs/sprites (js/gaming_themes.json,js/backdrop_scenes.js):- GTA I: authentic top-down 1997 city blocks with tiled sidewalks, yellow curbs, green park, navigation arrow, Yellow Motorola Pager (
GTALCD), top-right peaked-cap cop-head wanted bar + green pixel$34240cash +x1*5+ 4 pixel hearts, and a looping blue-and-white Police Cruiser chasing a checkered yellow Taxi (plus a matching 2-frame Police Cruiser flip spinner). - GTA II-VI: GTA II
¥/Z/smiley Respect-o-Meter, cop heads,$58420+ Z-Type/police cruiser chase; GTA III Uzi/clock/cash/6-star corner HUD + north-marked radar; GTA IV/V GPS routes,VINEWOODridge & dollar counters; GTA VI Ocean Drive hotel marquee & flamingo neon. - Classic & Fantasy Gaming: Super Mario NES
MARIO/WORLD/TIMEpixel HUD, PlayStation 2 translucent crystal towers, Game Boy DMG-01 TetrisSCORE/LEVEL/LINES/NEXTpanel, Final Fantasy royal-blue ATB menu window, Zelda ruby heart containers + magic meter + Rupee counter, Warcraft portrait unit frames + Hearthstone rune, and Bulma's Dragon Radar with HP/KI gauges.
- GTA I: authentic top-down 1997 city blocks with tiled sidewalks, yellow curbs, green park, navigation arrow, Yellow Motorola Pager (
- Battle for Dream Island (
bfdi) theme & Gaming & Shows section (#334, thanks @kuznix-code): addsbfdiwith dual light/dark palettes (Goiky sunlit meadows & Golden Gates by day; starry purple Yoyleland, Yoyleberries & Yoyle Mountain by night), a dual-mode animated SVG backdrop featuring Lollipop (BFB) and upright Pin, and a two-frameflipLollipop & Pin duo spinner (124bundled palettes,34animated backdrops). Renames the Gaming section/scene group to Gaming & Shows (Gaming & Show Scenes) and matches both"gaming"and"shows"when filtering or bucketing themes. - 20 new Animated Scene themes (
js/scene_themes.json): bundles all 20 scenes from Anthropic'stheme-examples(honu-lagoon,koi-mosaic,halftone-dawn,halftone-dusk,plotter-tide,plotter-tide-night,dither-dunes,dither-dunes-night,paper-garden,paper-garden-kraft,night-reef,snow-pines,braille-stars,teletext-clouds,vector-range,departure-board,blueprint,deep-water,aurora,ember) as full dual light/dark themes, each with its own unique centered monochrome spinner,honu-lagoon<->night-reeflight/dark twin pairing, and fitting default scenes for all 84 community themes. - Responsive sidebar-aware backdrops & GTA/community spinner polish: adds viewport/sidebar layout tracking (
js/backdrop_injector.js.cdb-flank-l/.cdb-flank-r/.cdb-flank-lt/.cdb-flank-rt,width="3200"full-bleed bands, window-control HUD clearancey >= 62, reduced center veil opacity0.48), eliminates SVGtransform/ CSS keyframe collisions across all gaming scenes, anchors palm/tree pivots, upgradesgta-iii..gta-vispinners to two-frameflipsprites with >= 2.6:1 dark-mode rim contrast (also brighteningwarcraft/gta-i/gta-ii), and re-centers four community spinners (hexa34c,vesper,zenbones,tokyo-night-moon). - Live Backdrop selector in
Ctrl+Shift+Tand Settings -> Extra -> Themes: a new Backdrop bar (activeBackdropinclaude-desktop-extra.jsonc) lets you follow the active theme's scene (""), turn backdrops off ("off") while keeping your color palette, or mix and match any of the 33 animated scenes over any theme live. - Works together with Transparent window: when both an animated backdrop and the Transparent window Community switch are active,
[data-engine-backdrop]carries the window alpha (1 - windowTransparencyLevel, updating live with the Transparency slider) while.dframe-root,.dframe-sidebarand header grounds stay clear so alpha layers never stack (js/window_transparency.js). - Community contributions welcome: these animated backdrops are our first pass and we will keep polishing them over upcoming releases - feel free to build your own themes (dual light/dark palettes, animated SVG backdrops, custom SVG spinners) and open a PR!