github patrickjaja/claude-desktop-extra v5.11492.5-3
Claude Desktop 5.11492.5 (patch release 3)

53 minutes ago

Claude Desktop 5.11492.5 (patch release 3)

This release provides Claude Desktop version 5.11492.5 pre-patched for Linux.

Installation Options

Arch Linux (pacman Repository - recommended)

curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install-pacman.sh | sudo bash
sudo pacman -Syu claude-desktop-extra

Arch Linux (manual package)

# x86_64
sudo pacman -U https://github.com/patrickjaja/claude-desktop-extra/releases/download/v5.11492.5-3/claude-desktop-extra-5.11492.5-3-x86_64.pkg.tar.zst
# ARM64
sudo pacman -U https://github.com/patrickjaja/claude-desktop-extra/releases/download/v5.11492.5-3/claude-desktop-extra-5.11492.5-3-aarch64.pkg.tar.zst

Debian/Ubuntu (APT Repository — recommended)

curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install.sh | sudo bash
sudo apt install claude-desktop-extra

Debian/Ubuntu (manual .deb)

# x86_64
sudo apt install ./claude-desktop-extra_5.11492.5-3_amd64.deb
# ARM64
sudo apt install ./claude-desktop-extra_5.11492.5-3_arm64.deb

Fedora/RHEL (RPM Repository — recommended)

curl -fsSL https://patrickjaja.github.io/claude-desktop-extra/install-rpm.sh | sudo bash
sudo dnf install claude-desktop-extra

Fedora/RHEL (manual .rpm)

# x86_64
sudo dnf install ./claude-desktop-extra-5.11492.5-3.x86_64.rpm
# ARM64
sudo dnf install ./claude-desktop-extra-5.11492.5-3.aarch64.rpm

NixOS / Nix

nix run github:patrickjaja/claude-desktop-extra

AppImage (Any Distro)

# x86_64
chmod +x Claude_Desktop-5.11492.5-x86_64.AppImage
./Claude_Desktop-5.11492.5-x86_64.AppImage
# ARM64
chmod +x Claude_Desktop-5.11492.5-aarch64.AppImage
./Claude_Desktop-5.11492.5-aarch64.AppImage

Update existing AppImage (delta download — only changed blocks):

appimageupdatetool Claude_Desktop-*-x86_64.AppImage
# Or from within the AppImage:
./Claude_Desktop-*-x86_64.AppImage --appimage-update

Checksums

File SHA256
Arch pacman (x86_64) 4da4a411ea96510c9954a5dd04e4fb8f94b2d2c819f8c138f2ede585f034e140
Arch pacman (aarch64) ec74931295a9ca0b44f52b840fbc915d42063ce783b33793aff2d6c6d0426e26
Tarball (x86_64) 413ad4336c9fd3c61e9ff5cca2df3b2b25efa4bfad517f6a649ab656c5fd93ac
Tarball (aarch64) 66ebb1fe5a9c15f9841ef49f23d7ebf3dd5582709fc4a7c735cff75a2bb8481f
AppImage (x86_64) 5d9d7639a388ca54ffef04f55321a494aff42ebea0b19a50bd9cf0228c5061fa
AppImage (aarch64) b350fe023e489ad221e088e4ff166ab584295d2b7e2cf90b30ddaad178b566b8
Debian (amd64) 9e75cbd76e82ffa2108d5b8c8257d36a0f621648661d3361c5c770cd3c5ee020
Debian (arm64) 18b7a0ae16c8c5b99a7f069eb3706c321867b6cce6cb9914b229ed3e035b4859
RPM (x86_64) a4c7e95480319cc5c5eaa7822a70a8cb5193a665e07a5f80ac89e6f072dca420
RPM (aarch64) 0efc964ee5b4172c79e6d055e03a7c4c40e74b9b9f1fcb27cc5dba60a1bb4d9d

Changes since last release

From CHANGELOG.md, 2026-11-15:

Transparent window: clear sub-2x sidebar and transcript scroll-layer backings (#340)

  • Clears the opaque local scroll-layer backgrounds ([data-own-scroll-layers] on .dframe-nav-scroll, .own-scroll-layer, .own-scroll-layer-in-host and .epitaxy-own-scroll-layer) that claude.ai paints on < 2x displays when no frosted-glass backdrop is active, keeping the sidebar and conversation panes see-through while dialogs, menus, popovers, elevated cards and collapsed-sidebar peek popovers stay solid (js/window_transparency.js).
  • Maps --df-web-sidebar-bg and --cds-fizzy-lake-color-sidebar onto --bg-200 (--bg-300 under [data-darker]) so custom themes without an animated backdrop keep their sidebar palette inside .dframe-nav-scroll when Transparent window is off (patches/core/add_feature_custom_themes.nim).

Message input appearance: opt-in frosted Chat composer switches (thanks @Reymarch995, #339)

  • New Frosted message input (transparentChatComposer) and Frost only the input field (frostedReplyField) switches under Settings -> Extra -> Themes -> Message input appearance and Settings -> Extra -> Community Features -> App and window (both off by default, live-applied across active themes or stock, locked when set in claude-desktop-extra.jsonc).
  • Frosted message input replaces Chat's opaque footer/side backings with a translucent, blurred outer composer panel matching the input field's native corner radius while keeping approval cards, borders and editor controls intact; Frost only the input field keeps the outer wrapper clear and confines frost to the inner rounded field.

Animated backdrops: clear Chat input backing and glass bounds (thanks @Reymarch995, #338)

  • Clears Chat's opaque bottom/side backing strips, pseudo-element shadows and outer square composer blur while an animated backdrop is active (data-engine-backdrop-on), keeping the frosted-glass surface on the rounded input field and restoring the original solid backing when backdrops are turned off (#337).

Custom themes: live animated SVG backdrops, frosted glass, GTA I-VI series and 20 scene themes (#336)

  • Animated SVG backdrops and frosted-glass panels across Chat, Cowork and Code: brings the animated SVG backdrop and frosted-glass surface engine from Anthropic's Claude Code interface mods (data-engine-backdrop, data-engine-glass, --engine-glass-*) to the entire desktop app - Chat, Cowork, Code and pop-out windows - with no plugin required (js/backdrop_scenes.js, js/backdrop_injector.js). Animations pause automatically when the window is hidden or prefers-reduced-motion is active.
  • 6 new GTA themes (gta-i through gta-vi) + authentic Gaming & Shows HUDs & backdrops: adds gta-i, gta-ii, gta-iii, gta-iv, gta-v and gta-vi (Vice City pink-cyan neon) to the Gaming & Shows section with dual light/dark palettes, custom SVG spinners and official game HUDs/sprites (js/gaming_themes.json, js/backdrop_scenes.js):
    • GTA I: authentic top-down 1997 city blocks with tiled sidewalks, yellow curbs, green park, navigation arrow, Yellow Motorola Pager (GTA LCD), top-right peaked-cap cop-head wanted bar + green pixel $34240 cash + x1*5 + 4 pixel hearts, and a looping blue-and-white Police Cruiser chasing a checkered yellow Taxi (plus a matching 2-frame Police Cruiser flip spinner).
    • GTA II-VI: GTA II ¥/Z/smiley Respect-o-Meter, cop heads, $58420 + Z-Type/police cruiser chase; GTA III Uzi/clock/cash/6-star corner HUD + north-marked radar; GTA IV/V GPS routes, VINEWOOD ridge & dollar counters; GTA VI Ocean Drive hotel marquee & flamingo neon.
    • Classic & Fantasy Gaming: Super Mario NES MARIO/WORLD/TIME pixel HUD, PlayStation 2 translucent crystal towers, Game Boy DMG-01 Tetris SCORE/LEVEL/LINES/NEXT panel, Final Fantasy royal-blue ATB menu window, Zelda ruby heart containers + magic meter + Rupee counter, Warcraft portrait unit frames + Hearthstone rune, and Bulma's Dragon Radar with HP/KI gauges.
  • Battle for Dream Island (bfdi) theme & Gaming & Shows section (#334, thanks @kuznix-code): adds bfdi with dual light/dark palettes (Goiky sunlit meadows & Golden Gates by day; starry purple Yoyleland, Yoyleberries & Yoyle Mountain by night), a dual-mode animated SVG backdrop featuring Lollipop (BFB) and upright Pin, and a two-frame flip Lollipop & Pin duo spinner (124 bundled palettes, 34 animated backdrops). Renames the Gaming section/scene group to Gaming & Shows (Gaming & Show Scenes) and matches both "gaming" and "shows" when filtering or bucketing themes.
  • 20 new Animated Scene themes (js/scene_themes.json): bundles all 20 scenes from Anthropic's theme-examples (honu-lagoon, koi-mosaic, halftone-dawn, halftone-dusk, plotter-tide, plotter-tide-night, dither-dunes, dither-dunes-night, paper-garden, paper-garden-kraft, night-reef, snow-pines, braille-stars, teletext-clouds, vector-range, departure-board, blueprint, deep-water, aurora, ember) as full dual light/dark themes, each with its own unique centered monochrome spinner, honu-lagoon <-> night-reef light/dark twin pairing, and fitting default scenes for all 84 community themes.
  • Responsive sidebar-aware backdrops & GTA/community spinner polish: adds viewport/sidebar layout tracking (js/backdrop_injector.js .cdb-flank-l/.cdb-flank-r/.cdb-flank-lt/.cdb-flank-rt, width="3200" full-bleed bands, window-control HUD clearance y >= 62, reduced center veil opacity 0.48), eliminates SVG transform / CSS keyframe collisions across all gaming scenes, anchors palm/tree pivots, upgrades gta-iii..gta-vi spinners to two-frame flip sprites with >= 2.6:1 dark-mode rim contrast (also brightening warcraft/gta-i/gta-ii), and re-centers four community spinners (hexa34c, vesper, zenbones, tokyo-night-moon).
  • Live Backdrop selector in Ctrl+Shift+T and Settings -> Extra -> Themes: a new Backdrop bar (activeBackdrop in claude-desktop-extra.jsonc) lets you follow the active theme's scene (""), turn backdrops off ("off") while keeping your color palette, or mix and match any of the 33 animated scenes over any theme live.
  • Works together with Transparent window: when both an animated backdrop and the Transparent window Community switch are active, [data-engine-backdrop] carries the window alpha (1 - windowTransparencyLevel, updating live with the Transparency slider) while .dframe-root, .dframe-sidebar and header grounds stay clear so alpha layers never stack (js/window_transparency.js).
  • Community contributions welcome: these animated backdrops are our first pass and we will keep polishing them over upcoming releases - feel free to build your own themes (dual light/dark palettes, animated SVG backdrops, custom SVG spinners) and open a PR!

Links

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