Halo MCC VR — Alpha 0.1.3
Alpha 0.1.3 is a focused hotfix for players whose VR aiming crosshair did not
appear. The failure was first reported on Quest 3, but the affected fallback path
was shared by every OpenXR headset.
Fixed
- For some people having inverted controls go to the F1 Menu you can invert it
- Halo's native crosshair now remains visible if the authored floating-reticle
capture or its OpenXR swapchain cannot start. The mod no longer permits a
capture failure to leave the player with no aiming reference. kill_reticle = 0now works as an explicit emergency fallback to Halo's native,
head-centered crosshair.- The eye-order gate no longer risks leaving the native fallback in only one eye
after a successful floating-reticle redirect.
-QUEST users are highly encouraged to use STEAM LINK to achieve the smoothest performance
The corrected build was tested in a headset and confirmed working before this
package was created. All Alpha 0.1.2 gameplay, campaign-transition, scope, HUD,
and controller changes remain included.
Install or update
- Download and unzip
HaloMCCVR-alpha-0.1.3.zip. - Close MCC completely.
- Copy
halo3xr.dllandhalo3xr_launcher.exeinto your existing
Halo The Master Chief Collection\Halo_MCC_VRfolder, replacing the old files. - Start Steam and your OpenXR runtime, then run
halo3xr_launcher.exe.
Your halomccvr.cfg settings remain in place. If the floating reticle is still
unavailable on a particular runtime, close MCC, set kill_reticle = 0 in that
file, and relaunch to use Halo's native crosshair while collecting halo3xr.log.
Launch only through MCC's official anti-cheat-disabled mode. Do not use the mod in
anti-cheat-enabled matchmaking.
Headset-confirmed artifact
halo3xr.dllSHA-256:
BD5F8FB653163A5788BB6762B09EA929A81658A1267FB10280899F2751441412halo3xr_launcher.exeSHA-256:
6F44B75CA1669DE224C192F13F71C27671E3ADBD993934E677210BB10AD28D70