General
- Implemented all new Mega Evolutions!
- Unrevealed abilities are currently placeholders and will be changed when officially revealed
- All megas whose base forms had variants also have variants implemented
- Added two new music tracks for Tall Grass and Cave by Big!
- Implemented abilities added in ZA
- Implemented Nihil Light
- Implemented Rage
Memory / Performance
- Biome-related assets are now loaded on demand instead of all at once, reducing memory usage.
Balance
- All Champions Balance Changes (moves and abilities) have been applied.
- National Dex movesets!
- Pokémon can now generally learn all moves that were available to them in any main game generation
- Many Pokémon have had their evolution levels adjusted to match evolution moves
- TM compatibility has been updated with Gen IX, ZA, and M-A/M-B from Champions
- Inkay now requires Topsy-Turvy to evolve (our version of the device flipping requirement)
- Replaced Thunderbolt with Earth Power on the final boss in Inverse mode
- Increased the boss level in Daily Runs from 70 to 75
- Implemented general balance changes to align with Champions
- Species balance changes based on feedback (see balance sheet for full list)
- 122 species/forms have had their passives changed
- 143 starters have had their egg moves changes
- 17 starters have had their cost changed
- Biome spawn changes
- Fairy Cave
- Fennekin and Impidimp added to Rare spawn
- Delphox and Grimmsnarl added to Boss Rare
- Eternal Floette moved from Super Rare to Ultra Rare, and replaces Enamorous in Boss Super Rare
- Lake
- Battle Bond Greninja moved to Super Rare and Boss Rare
- Meadow
- Enamorous added to Ultra Rare and Boss Super Rare
- Fairy Cave
- Adjusted many boss fights for ZA Megas
- Zygarde 50% and 10% with Power Construct are now allowed in Fresh Start challenges again
- Memory Mushroom / Relearning adjustments
- The Memory Mushroom menu now shows either an icon (Egg, TM, Mushroom) or a level number indicating the source of the move
- Moves learned by prevolutions will now be available via memory mushroom when at the correct level. For example, Breloom is able to learn Spore via Memory Mushroom if it is at or above level 40, because Shroomish learns Spore at level 40.
- Note that this does not apply to moves which the evolution will learn later, so the benefit of delaying evolutions to get moves earlier still exists
- A new message will be shown when a Pokémon unlocks a prevolution's move after leveling up (for example, when Breloom reaches level 40)
- We now can set certain species on trainers to no longer generate with the lower attacking stat moves if they have a large stat disparity, this has been applied to many species
Bug Fixes
- Mystery Encounters with minimum party size requirements no longer count fainted or challenge-illegal Pokémon toward the minimum
- Smart AI will no longer attempt to use moves which would fail due to weather or terrain
UI
- Candy upgrades which are too expensive are now grayed out in the starter select menu
- Added "mostly ineffective" and "extremely effective" messages from Champions
Miscellaneous
- Stat stage changes now play all at once. For example, an omni-boost will display a single animation with the message "<Pokémon>'s stats rose!" instead of five separate animations and messages. This also applies to stat stage changes due to end-of-turn berries or boss bars breaking.
- Added the luck value to the
window.gameInfoobject, further supporting plugin developers - Adjusted/Updated composer credits
- Event Rewards
- Events may now reward items for Rival battles 3-6 as well as the existing 1-2
- If an event reward item is already at max stacks, it will instead award Pokeballs of the respective tier
- Unimplemented moves no longer prompt to be learned on level up