Balance
- Made further adjustments to trainer Pokémon movepools, to generate with less terrible moves while still maintaining variance
UI and Settings
- Simplified Game Speed options from the current selections to "Slow" (2x), "Normal" (3x), "Faster" (4x), and "Turbo" (5x)
- Added an option to allow skipping additional move learn confirmations (the "Are you sure..." prompt)
- Added a settings option to choose whether or not to display "Pass Baton" at the top of a Pokémon's options list
- The
Vflyout now shows the move revealed by Forewarn - If "EXP Gains Speed" is set to "Skip", it will now jump directly to the final level instead of still animating through each one
- iOS users now see a native upload button when importing data (offline/beta only)
- Updated the font used for Japanese text
- Legacy UI
- Text rendering/styling has been fixed in various places
- Ability Bars now have a minimum size and consistent text placement
Misc
- The new cost is now displayed when upgrading a starter ("Reduce cost to X" instead of "Reduce Cost")
- Fusion names created by having Rapidash as the base Pokémon will be better
- The message that appears after you reach the end of endless mode now won't be skippable for 3 seconds after appearing, preventing newer players from skipping past it accidentally and then being confused when the game ends unexpectedly
- Removed unused "Consent Preferences" menu item inside "Manage Data"
- Added more data to
window.gameInfo, allowing plugin/extension developers more to work with
Bug Fixes
- Background music is now correctly purged when the track is switched, resulting in massive memory usage improvements
- We suspect that this will alleviate or eliminate the tab refreshing issues seen by iOS users. If this has been an issue for you, please try playing on 1.11.19 and let us know how it goes!
- Biome weather will activate correctly when moving between biomes
- Life Dew now correctly ignores Substitute
- The Expanding Force animation now correctly plays for all affected targets instead of only one when in Psychic Terrain
- Moves that call other moves (Nature Power, Metronome, Mimic, ...) will now be displayed with their original type in the moves menu, even if their type would be changed by the ability during battle
- Moves that call other moves (Nature Power, Metronome, Mimic, ...) will no longer randomly "fail" seemingly at random. The moves called by them will fail instead if necessary due to something like a lack of targets
- The splash text "It's been [#] runs..." will now display properly
- Gravity now displays a message when grounding Pokémon
- Court Change now switches every layer of each entry hazard properly (Spikes and Toxic Spikes)
- Mist
- Displays the correct message when blocking a stat stage decrease
- Correctly ignored by Infiltrator
- Ability Charms will now increase the chance of ME Pokémon having their HA instead of decreasing it, as intended
- If an opposing Pokémon has Dazzling or Queenly Majesty, the user will no longer be prevented from targeting their ally
- Baneful Bunker now correctly blocks status moves, in addition to blocking damaging moves
- A cookie issue will no longer sometimes prevent changing language settings ingame
- Fused Pokémon stats will no longer flip every wave in Flip Stat mode
- The candy count popup during egg hatching and battles will now be synced to the correct value
- The Mini Black Hole item will no longer steal opponents' items if the holder is fainted
- Sunny Day is now correctly generated in enemy movesets when they have a damaging fire move, rather than when they don't
- Softlocks or immediate faints of the replacement Pokémon no longer occur when the user of a pivot move faints from contact damage during a trainer battle
- The game no longer softlocks when a player's Pokémon is fainted by Cramorant's Gulp Missile ability
- Prevented double-tap zooming on mobile
- Parting Shot
- Will correctly drop the target's stats instead of failing when there are no Pokémon to switch into
- Will no longer force a switch if the stat-drop is blocked by abilities or if the target's stats are already at -6/-6
- Bypasses Substitute
- If the first hit of a multi-hit move would OHKO a boss Pokémon but the damage is reduced by the boss bar mechanic, Sturdy won't incorrectly trigger on future hit(s). (Note that the flyout will still incorrectly be shown)
- The 3rd row of items in the summary will be properly displayed
- Out-of-date save data will now properly be re-downloaded from the server
- Terastallization
- Flower Veil, Flower Shield, and Reflect Type now behave properly when the user is Stellar Terastallized
- Conversion 2 and Conversion now correctly fail if the user is Terastallized
- Forest's Curse/Trick-or-Treat will be automatically removed when the user Terastallizes
- Conversion now correctly fails if the user is the same type as its first move
- Terrain now properly boosts move power instead of attack damage
- Moves with post-target effects (Explosion, Burn Up, etc.) will no longer freeze the game when used with no valid targets