Smooth scaled-up text and HUD graphics.
- Scaled-up text and HUD graphics are filtered smoothly. Their texels were kept square with only the edges blended, and the game's fonts, antialiased in their textures, came out with stepped curves, as in the HUD's "Record", "Fastest" and "Last Lap" labels. Each scaled-up sprite reads its border texels from their centres, so the filter does not reach into the next letter of the font, and its scale stays the same. Text and graphics drawn at their size look as before.
[video] hud_filter = sharpkeeps the square texels of 1.3.0 and 1.3.1.
Tested locally on Linux x86-64: the unit tests and the HUD at 3440x1440 with both filters. Release packages are built and tested by GitHub Actions for each supported platform.
You need your own original PC Colin McRae Rally 2.0 game data. The downloads contain only the port, its dependencies and licences.