SPT 3.8.0 ONLY
This update includes a number of fixes and improvements that should bring more consistency to spawn counts and PMC/SCAV numbers on all presets, especially at the start of raid.
Additionally, this update includes performance improvements with bot spawning stutters many people experience, speical thanks to DrakiaXYZ!
Be sure to install Waypoints 1.4.2+ for the best possible performance.
As always, thank you all for reporting issues and providing feedback and thanks for using this mod! A special thanks to Nahl from the SPT discord for all of their time spent testing many of the changes below.
NEW: Despawn PMCs or SCAVs
You can now enable/disable despawning for either PMC, SCAV or both (thank you Solarint for the suggestion!)
NEW: starting-pmcs-only-late-scavs (preset)
Same as starting-pmcs-only-live-like but 0 SCAVs spawn at the start of raid (Default is some SCAVs may spawn). With this preset there is a 2-5 minute window from the start of raid before SCAVs can start spawning. This preset has also been added to the random selections of "Starting PMCs Only (Random)" from the Donuts preset selector.
FIXED
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Global Minimum Spawn Distance From Player for Each Map not working as intended
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Customs: SCAV sniper in odd places (was using an incorrect bot zone, thanks Nahl!)
PRESET CHANGES
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spawn point balancing for all points, all presets
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starting-pmcs-only-live-like-alt: some starting PMC points have been changed on certain maps for added variety
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live-like-alt-2: now uses the same starting PMC points as above for added variety
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starting-pmcs-only (all presets)
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balanced all SCAVs - SCAV pop on all maps should be much better (especially smaller maps)
MAP SPAWN CHANGES
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Woods
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re-grouped points so that it is less crowded in Zone_RedHouse at the start of raid
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Customs
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re-grouped points so that it is less crowded in ZoneCustoms at the start of raid
DONUTS
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performance improvements (contributor: DrakiaXYZ)
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improved some Donuts menu option descriptions for clarity
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re-adjusted default Global Minimum Distance From Player values for all maps to more sensible levels
SWAG
- re-zoned some bosses and other types (like Bloodhounds) so that no "boss" share a zone (by default). This is to avoid any spawn blockage due to zone sharing (thank you Luna for the suggestion!)