github p-kossa/nookys-swag-presets-spt v3.3.0-RC1
v3.3.0 - RC1

latest releases: v3.5.1, v3.5.1-RC4, v3.5.0...
pre-release5 months ago

Waypoints RC2 for SPT 3.8.0 is REQUIRED

https://github.com/DrakiaXYZ/SPT-Waypoints/releases/tag/1.4.0-RC2

SWAG + Donuts v3.3.0 for SPT 3.8.0

A huge thanks to the SPT development team for all of their time, efforts and hard work on releasing SPT 3.8 to the masses!

This is a big update - a lot of things have changed for both SWAG and Donuts. Please take a few minutes to read through the changes as well as the mod page, as I've re-written a lot of the mod page for more clarity. Thank you for using this mod and enjoy!

SAIN is no longer a requirement though it is strongly recommended along with Looting Bots and Questing Bots.

Donuts

The majority of spawn points have been completely overhauled. I've created hundreds of new spawn points for all maps that correspond to custom zones. Additionally, some PMC starting points have been adjusted from their live counterparts for better map spread and balance. Each preset has been balanced separately for their given purpose.

Please see the Custom Zones sections of the mod page for more details.

NEW: Ground Zero spawn points and presets
Custom spawn points have been created in custom zones (see: Donuts - Custom Zone Maps). All starting PMC spawn points are separated by zone and side of map. In live, PMC spawns can be a bit too close to each other on Ground Zero. I've adjusted starting PMC spawns so that they make more sense in regards to location. There are 2-3 points per zone, 1 on each side.

NEW: Force All Bot Type
You can now force PMC or SCAV spawns for all spawn points from the Donuts F12 menu. This can be toggled mid-raid. I've removed the "all-scav" and "all-pmcs" presets since they are no longer necessary with this option.

NEW: PMC/SCAV Hotspot Spawn Boost
If enabled, forces all spawn points labeled with "Hotspot" to always spawn (100% spawn chance) when triggered. This can be toggled mid-raid.

NEW: PMC/SCAV Hotspot Ignore Hard Cap
If enabled, all spawn points labeled with "Hotspot" ignore the "Hard Cap" option. I'll explain with a couple of examples:

Despawn Enabled
Hard Cap Enabled
Spawn Boost Enabled
Hotspot Ignore Hard Cap Enabled

Customs - 10 PMC, 10 SCAV caps

  • Raid is full (20 bots total)
  • Player enters hot spot area
  • Hot spot spawn point is triggered (100% chance)
  • Donuts spawns bots over the cap (ignore hard cap is enabled)
  • Donuts begins despawning bots furthest away from you down to the max caps

For an optimal experience I suggest enabling all 4 options above, you'll get extra hot spot spawns but save on FPS with the hard cap.

PRESET CHANGES

  • some presets removed
  • all Donuts caps are now the same for all presets by default. Configurable in the ScenarioConfig.json.
  • boss-mania
    • all PMCs removed - it's you vs everyone now
    • bot type is more random now and includes a chance for Bloodhounds, Raiders or Rogues to spawn in addition to named bosses

MISC CHANGES

  • 'INS' and 'DEL' default key binds removed from spawn point editor (not set by default now)

SWAG

All SWAG config files have changed name, location or both. Please be sure this is a clean SWAG install.

All SWAG files have changed in some way and use a new directory structure:

user\mods\SWAG\config\bosses
user\mods\SWAG\config\custom
user\mods\SWAG\config\other

user\mods\SWAG\config\bosses\goons.json
or
user\mods\SWAG\config\other\cultists.json
etc...

Some older SWAG options have been removed (mostly because I don't want to maintain old features anymore), some new options have been added, please read the below:

NEW: disableAllSpawns
This new option provides a simple way to disable all bosses or other bot type spawns.

NEW: useGlobalSpawnChance & useGlobalBossSpawnChance
Set these to true to use the map spawn chance defined in config.json or bossConfig.json.
If set to false then SWAG will use the "BossChance" defined in the spawn files (i.e. user\mods\SWAG\config\bosses\kaban.json)

NEW: Add other bot types to all maps
You can now add/remove other bot types (i.e. rogues, raiders, etc.) by adjusting the map spawn chance. By default, SWAG adds a single spawn of each bot type to all maps each in a random zone. All spawns are configurable, you can add/remove as much as you would like, see: user\mods\SWAG\config\other\ and the mod page for more info.

  • SWAG difficulty "asonline" is a valid option and now randomly selects between easy, normal, hard and impossible.

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