github p-kossa/nookys-swag-presets-spt v3.2.2
v3.2.2 - Stable

latest releases: v3.5.1, v3.5.1-RC4, v3.5.0...
10 months ago

SPT 3.7.1 ONLY

Special thanks to props and DanW (Questing Bots, Late to the Party mod author) for all of your work on implementing bot groups!

DONUTS (updated to v1.3.2, thank you props!)
NEW: PMC and SCAV Squads
Now and going forward, any spawns with bot counts greater than 1 will spawn as a squad. What does this mean? Donuts squads use squad AI, so they will generally stick together as they roam, loot and fight throughout your raids. If you use Questing Bots (if you don't, you should - be sure to install the latest), all squads will travel as a squad and quest as a squad, so as they move around the map they'll stick together just as you would expect in live.

NEW: PMC and SCAV Group Chance option
From the F12 menu, you can select the odds of bot squads in your raids. By default, "Default" is used, which is a mix of solos and groups, with 3, 4 and 5-mans decreasing in chance, respectively. None is all solo. Max is the max possible group size defined for the spawn points (in most cases this is 5).

The weight distribution is currently as follows and is subject to change based on feedback:

Group Chance / Solo / 2-man / 3-man / 4-man / 5-man
"Low" 0.80, 0.18, 0.02, 0.0, 0.0
"Default" 0.42, 0.42, 0.09, 0.05, 0.02
"High" 0.0, 0.15, 0.35, 0.35, 0.15

DONUTS PRESETS

  • All presets have been re-balanced for bot squads
  • live-like presets rebalanced for fewer PMCs and more SCAVs
  • impossibleraids, crazyraids bot caps decreased down to live-like bot caps (mostly for performance reasons)
  • all-scavs and morescavs presets re-balanced for SCAV squads

OTHER CHANGES
DONUTS

  • Default PMC and SCAV difficulty is now "Normal" instead of "AsOnline". This is because when set to "AsOnline", Donuts has a bit more work to do in the backend to cache bots because of varying difficulties, so spawns might be a bit slower.

SWAG

  • Killa default spawn chance decreased 35 > 30
  • Cultists default spawn chances increased: Customs 10 > 15, Woods 10 > 15, Shoreline 10 > 12
  • All sniper default spawn chances decreased 65 > 55

Now and going forward this is how squad spawns work at the start of raid:
Solos or groups may or may not spawn (depending on preset/SpawnChance) and fill to your PMC cap at the start of raid. If your PMC cap has been reached, then no more starting PMCs will spawn (note: this only applies to START OF RAID PMCs)

Additionally, lets assume that 10 PMCs have spawned and your cap is 12. If the next spawn that is triggered is supposed to be a 5-man, Donuts will instead spawn a 2-man so that it doesn't go over the cap. This is so that if you want to spam PMC squads you won't get 20+ PMCs at the start.

!! IF YOU USE QUESTING BOTS !!
Please install the latest release here on the hub for squad compatibility.

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