github p-kossa/nookys-swag-presets-spt v3.1.4
v3.1.4 - Stable

latest releases: v3.5.1, v3.5.1-RC4, v3.5.0...
13 months ago

Donuts (updated to v1.2.4)

NEW: Bot difficulty by bot type
You can now set difficulty per bot type (PMC, SCAV, or others). Other includes bosses, raiders, rogues, etc. that are spawned by Donuts. This is especially useful with SAIN. Difficulties can be selected from the Donuts F12 menu.
NEW: new custom spawn points in all maps for SCAVs. All SCAVs now spawn dynamically via Donuts. By default, all SWAG SCAV waves are now disabled.
NEW: "no-scavs" preset. changes all SCAV spawns to PMCs. High PMC bot caps (configurable).

Donuts Preset Changes

  • balancing in all presets
  • Factory and Factory Night SCAV spawns increased in all presets
  • boss-mania: more bosses added at new points
  • "old-live-like" presets renamed to "like-like-alt-2", etc.
  • live-like-alt-2, live-like-alt-3 have more uniqueness to them
    in these presets PMCs spawns are a bit more aggressive. by that I mean, Dorms will likely be a war zone, or crackhouse. or Streets apts might be filled with PMCs, one preset spawns more PMCs at Shoreline Pier, etc. to compensate I've lowered PMC caps a bit.
  • random preset pool adjusted, now all live-like presets have an equal chance of being selected; quietraids has been removed from the random pool (all configurable, reminder that any presets can be added or removed from the random pool)
  • PMC and SCAV bot caps adjusted for all presets
  • fixed various broken spawn points

SWAG

  • boss spawn configs have been overhauled
    I've added all bosses to all maps in the SWAG pattern files but all boss spawns remain the same. Instead, all boss spawn configs are located in a separate file, bossConfig.json, where you can enable any bosses on any maps with ease with a spawn time and spawn zones, if you want:
  "BossSpawns": {
    "customs": {
      "glukhar": {
        "chance": 100,
        "time": -1,
        "zone": null
      },
      "killa": {
        "chance": 100,
        "time": -1,
        "zone": null
      },

etc. additionally, all TotalBossesPerMap have been changed to -1, which means any bosses can spawn in your raids again.
these changes should resolve most boss issues some have been experiencing. more info on this can be found on the mod page.

  • all SCAV waves disabled by default - all SCAV spawns have been moved over to Donuts, however, SWAG SCAV options are available if desired

SWAG config file has changed

  • all boss configs moved to bossConfig.json
  • Sniper (Marksman) spawn chance moved to other bot type chances
  • PMC and SWAG wave config options are now under a specific block:
  "SWAG_SPAWN_CONFIG-ONLY_USE_IF_NOT_USING_DONUTS_SPAWNS": {
    "PMCs": {
      "pmcWaves": false,
      "pmcSpawnWeight": 0,
      "pmcChance": 0,
      "pmcGroupChance": "asonline"
    },
    "SCAVs": {
      "scavWaves": false,
      "scavSpawnWeight": 0,
      "scavInLabs": false
    }
  },

this is to make it clear that these settings are disabled by default since all PMCs and SCAVs spawn via Donuts. This is entirely configurable - you are free to disable Donuts spawns (from the F12 menu) and adjust these settings as you set fit.

  • all map bot caps adjusted to account for all PMCs, SCAVs, bosses and other bot types. all SWAG caps should now be higher than Donuts PMC and SCAV caps.
  • all default boss spawn chances increased 20 > 30

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