github p-kossa/nookys-swag-presets-spt v3.1.2
v3.1.2 - Stable

latest releases: v3.5.1, v3.5.1-RC4, v3.5.0...
13 months ago

DONUTS

  • Updated to v1.2.3 (thank you props!)
  • NEW: "impossibleraids" preset - crazyraids but more?
  • NEW: Instant bot spawns. Donuts now caches bots prior to going in-raid and tries to match them with whatever difficulty is selected from the bot difficulty selection in the Donuts F12 menu. Cached bots will allow the spawns to be smoother later on in the game and also allow the starting spawns to be instantaneous for donuts. Hopefully, that will also fix the issues of bots that spawn too close or on top of the player
  • NEW: Max Bot Caps per PMC/SCAV, per Preset
    Donuts max bot caps have been removed from the F12 menu - instead of max bot caps that apply to each map, you can now configure separate bot caps per bot type, per preset. This provides even further control over the PMC/SCAV population and ratio in your raids and is completely configurable per each preset. By default the new caps are as follows:
  {
    "Name": "live-like",
    "Weight": 50,
    "RandomSelection": true,
    "PMCBotLimitPresets": {
      "FactoryBotLimit": 8,
      "InterchangeBotLimit": 10,
      "LaboratoryBotLimit": 10,
      "LighthouseBotLimit": 12,
      "ReserveBotLimit": 10,
      "ShorelineBotLimit": 10,
      "WoodsBotLimit": 10,
      "CustomsBotLimit": 10,
      "TarkovStreetsBotLimit": 12
    },
    "SCAVBotLimitPresets": {
      "FactoryBotLimit": 4,
      "InterchangeBotLimit": 8,
      "LaboratoryBotLimit": 4,
      "LighthouseBotLimit": 8,
      "ReserveBotLimit": 8,
      "ShorelineBotLimit": 8,
      "WoodsBotLimit": 8,
      "CustomsBotLimit": 8,
      "TarkovStreetsBotLimit": 8
    }
  }

All above caps apply to all default random presets (live-like presets, quietraids). impossibleraids has increased caps. morepmcs and morescavs presets have been adjusted accordingly.

SWAG

  • MAJOR FIX: too many SCAVs - SWAG was not clearing spawns properly due to broken functionality within SWAG, so you would get some base spawns (SCAVs) in your raid in addition to SWAG + Donuts, which would lead up to way too many SCAVs spawning (i.e. scav swarms some people have been experiencing). This has been fixed (thank you DrakiaXYZ for your help!)
  • NEW: TotalBossesPerMap is now a configurable option in the SWAG config that limits the number of named bosses that can spawn in your raid. By default all maps are set to -1, which is any bosses. You can use 0 for none or any number depending on how many bosses you have defined in your SWAG patterns (note: this only applies to SWAG bosses!)

Additionally, the SWAG config option "SkipOtherBossWavesIfBossWaveSelected" is now true by default (to support the above feature). If this is false then any bosses can spawn like before and will ignore your TotalBossesPerMap values.

tl;dr you can control how many bosses can possibly spawn in your raid with TotalBossesPerMap in SWAG. use -1 for any, 0 for none.

DONUTS PRESETS
all presets

  • fixed a Customs SCAV point that would sometimes spawn bots behind a blue fence
  • fixed a Customs SCAV point that unintentionally shared a GroupNum with a PMC dynamic point
  • fixed a Reserve starting PMC point that would sometimes spawn bots underground

live-like, live-like-alt

  • shortened trigger timers a bit in certain hot spots such as Dorms that should be more lively than the rest of the map

boss-mania

  • added Tagilla to Factory and Factory Night - you might get 2x Tagilla depending on your SWAG spawn chance so keep that in mind
  • added more bosses to some maps

morepmcs

  • increased chance for PMC groups

morescavs

  • decreased number of starting PMCs

crazyraids

  • I under-tuned the preset unintentionally, should be proper crazy now

Other Changes:

  • added Factory Night to Tagilla spawns because I'm a dum dum (thank you Bakardi)
  • SWAG: scavSpawnWeight increased from 20 > 50
  • SWAG: sniperChance decreased from 60 > 50

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