github p-kossa/nookys-swag-presets-spt v2.0.0-c
v2.0.0 - SPT 3.5.8 Bloodhounds

latest releases: v3.5.1, v3.5.1-RC4, v3.5.0...
15 months ago

SWAG 2.0

SWAG + Nooky's Presets are now combined into one mod, SWAG 2.0.

What does this mean? What's different?

SWAG 2.0 is SWAG with the latest Nooky's presets - all further updates to SWAG will be made here going forward. The mod page for Nooky's presets will no longer be updated since it is now officially part of SWAG now and in the future.

Use the included patterns as examples if you want to modify your own spawns. Otherwise, just install and play!

NEW: Bloodhounds (SPT 3.5.8 ONLY)

Bloodhounds have been added to Woods, Shoreline and Customs. Spawn chance is configurable in the SWAG config. Default is 25.

IMPORTANT: IF YOU ARE STILL ON 3.5.7 - delete each bloodhound pattern from the patterns folder and delete bloodhounds from the SWAG config. Everything else is compatible.

NEW: MaxBotPerZone, per map

"MaxBotPerZone" is now configurable per map, this value determines how many bots can spawn in a zone.

Other Changes:

  • scavSpawnWeight now affects ALL SCAV waves
    Previously, scavSpawnWeight would only affect SCAV waves OTHER THAN THE FIRST WAVE. Going forward, scavSpawnWeight will affect all SCAV waves.

Previous behavior:
1st SCAV wave: all SCAVs would spawn in every zone
2nd and beyond SCAV wave: checks spawn weight, some waves might be skipped

New behavior:
1st SCAV wave: checks spawn weight, some waves might be skipped

This helps reduce the amount of way too early fire fights between PMCs and SCAVs which allows PMCs to roam/loot much more in the early game (see recommended AI mods to enhance bot movement).

  • Adjusted all starting PMC spawn timings
    I have found that there are cases where some PMC spawns may take priority over other bot types, such as snipers, raiders, rogues, even named bosses in rare cases (i.e. custom bosses). To combat this behavior, I've shifted all starting PMC spawns to 5s, instead of -1 (immediate). This allows for all other bot types to spawn first (as they should like they do in live) so that there aren't any snipers "missing" or similar.

  • Lighthouse Rogue adjustments
    Rogue spawns should be much more consistent now - more Rogues should show up on roof tops more often and at the front of WTP

  • Labs adjustments
    Raider wavas have been removed (no random Raiders showing up anymore); PMC waves have been adjusted. Labs shouldn't be so nuts anymore, hopefully

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