github p-kossa/nookys-swag-presets-spt v1.1.3
v1.1.3 - Stable

latest releases: v3.5.1, v3.5.1-RC4, v3.5.0...
18 months ago

Lots of changes

I've completely disabled vanilla SPT spawns from my presets, but still keeping "triggered" waves:

	"UseDefaultSpawns": {
		"Waves": false,
		"Bosses": false,
		"TriggeredWaves": true
	}

What does this mean?

Some things will behave differently:

  • maps will still get full but a little slower

    • since spawns will now only generate from SWAG there shouldn't be as much spawn spam, especially at the start
  • first spawns will start a little later

    • you may be used to seeing bots start spawning in almost immediately - instead, it may be 60-120 seconds before the first wave begins
  • you will likely encounter more PMCs earlier, then more SCAVs later

    • I've tried to have more PMCs spawn near the start of raids close to actual PMC spawns from live
    • additionally, I've split up the PMC and SCAV waves so that PMC waves start on a downward curve and the SCAV waves start on an upward curve, sort of. It's far from perfect so more testing will be needed

Some other cool stuff...

  • fixes 2x bosses some people have been seeing in raids
  • all SCAV sniper spawns have been re-worked are 100% configurable
    • spawn location, time and amount are all adjustable per map or can be entirely removed, if desired
    • snipers only spawn once now (may change in the future)
  • all Rogue and Raider spawns are 100% configurable
    • spawn location, time and amount are all adjustable per map or can be removed,if desired
  • improved zone parity
    • we should hopefully see even better spread out spawns going forward rather than clumps of spawns sandwiched on one side of the map

Known Issues

  • SCAVs in Labs

yeah, I've seen them too. We may need a SWAG update to work around this, but in the meantime, there's an easy manual fix which is to simply remove the "all_scav.json" file prior to going to Labs. Just remember to add it back before playing other maps, otherwise you probably won't see any SCAVs in your other raids.

  • too many PMCs

this is something that I'll tune over time - needs more full raid testing for consistent results. Some raids I'll see very few SCAVs, some I'll see too many. Regardless, more improvements to come. Keep in mind this is also something that may vary depending on your mod list - if your PMCs are cracked then they'll probably kill ever SCAV they see.

Other changes:

  • slightly increased time between waves

    • despite removing vanilla SPT waves I've also added a lot more wave spawns from SWAG. So, to try to keep things balanced I've spaced out waves a bit more
  • debug output turned off by default (to reduce the amount of spawn config spam in your server console)

  • Max bot caps adjusted

    Customs: 25 > 24
    Woods: 25 > 26
    Streets: 25 > 24
    Factory: 16 > 15
    Shoreline: 25 > 26
    Interchange: 25 > 24
    Reserve: 25 > 24

    MaxBotPerZone: 7 > 6

gl hf - please leave me some feedback for further improvements!

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