github owendswang/BD-UN-JB-Poops-Autoloader v2.1
Fixed the problem that it get stuck during exploit

latest release: v2.2
one month ago

I finally figured out why i always get stuck. It's the logging is messing around in the memory that broke the twins/triplets pipes. I cut a lot of logging lines in java and c codes.
Finally it's fast like MassZero's work. MassZero0/NetPoops-PS5

Reminder:
It still might cause kernel panic, system freeze, or even stuck at safe mode then you have to full reset to recover.
Nothing is perfect, but the rate of success is pretty high now.

Changelog:

  • Cut off a log of logging lines in java and c codes.
  • Revert back to 'InternalJarLoader' to load the individual exploit jar file.
  • Removed some notifications in 'ps5_autoload.elf' and 'ps5_killdiscplayer.elf'.
  • Tweaked the sleep method of 'ps5_killdiscplayer.elf' to try to avoid player crash.
    'autoload.txt' and payloads embedded in the ISO image.
!5000
ftpsrv-ps5-0.19.elf
!1000
shadowmountplus-1.6test8-fix1.elf
!3000
kstuff-lite-1.03.elf

'ps5_autoloader' folder loading priority:
/mnt/USB?/ps5_autoloader -> /data/ps5_autoloader -> /mnt/disc/ps5_autoloader.

Method to update payloads:
/mnt/USB?/ps5_autoloader_update.zip would be extract and overwrite the contents in /data/ps5_autoloader.

Thanks to all the creators of these masterpieces. Credits

Disclaimer
This tool is provided as-is for research and development purposes only.
Use at your own risk.
The developers are not responsible for any damage, data loss, or other consequences resulting from the use of this software.

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