github ouestlabs/audio-ui @audio-ui/engine@0.1.0

one hour ago

Minor Changes

  • 04a9fae: First release: the audio logic behind the controls, with no UI framework in it. device, time, analysis, midi, pitch and playback, which were subpaths of @audio-ui/core, are its modules, with the same exports. pitch keeps the named scales and adds rollScale, a scale as the piano roll reads it, detectKeys, midiToHz and cents. What the registry built on audio.js is in it too: files (audio decoding and encoding, MIDI and MusicXML files), worklet (loadWorklet), the engine contracts, worklet stages, feeds, noise and measurements in device, and loudness, detectPitch, analyzeBeat and audioChroma in analysis. playback adds playedVelocity, how hard a note plays this time round with its chance and deviation. The devices' audio.js is the engine's as well: kernels, the code each device's worklet runs, and dsp, the models, gain curves, filter circuits and reverbs their descriptions use.

Patch Changes

  • Updated dependencies [04a9fae]
  • Updated dependencies [04a9fae]
    • @audio-ui/core@0.29.0

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