github ossia/score v3.0.4

latest releases: v3.2.3-3, v3.2.3-2, v3.2.3-1...
2 years ago

New features

  • Official Spout and Syphon support for both video input and output :-)
  • Ability to connect / disconnect multiple devices at once (thanks @RobinMontferme !)
  • Ability to copy-paste parts of the curve in automation curves #1074 #1364
  • Spline: double-click on a point now removes it
  • (work-in-progress) copy-paste of nodes
  • (experimental) Live preview widget in the inspector for video processes
  • (experimental) Direct PipeWire audio back-end on Linux. For now score needs to be built from source.
  • When quitting the splash screen with "Esc", an empty document will be created as the previous behaviour was confusing.

Changes

  • Do not autotrigger things anymore if they do not have any visual trigger enabled. For instance this could happen if copy-pasting the first elements of the score and hitting play, as the first state was considered a root of the score (and this state is being copied). This has proven to be confusing. To keep non-root parts of the score auto-playing on start, simply add a trigger with a "True" condition.
  • (experimental) a big part of the audio driver interaction has been rewritten to make things more asynchronous. The dreaded "Audio engine stuck" pop-up should be a thing of the past, but there is the possibility of corner case bugs which may have crept in.

Bugfixes

  • Fix scaling of the splash screen with non-integer zoom levels (e.g. 150% zoom). #1241
  • Do not submit undo/redo command if clicking on a node without moving it.
  • Allow to deselect things in nodal view by clicking in the background.
  • Fix issues with broken cable connections when editing at runtime
  • Fix that shmdata outputs did not send the framerate info to GStreamer
  • Improvements on the inspector UI
  • Add a failsafe that will stop score from trying to start with opengl if it crashed during startup.
    If the file "failsafe.bit" exists in the score configuration folder, e.g. ~/.config/ossia, then score won't try to start rendering its UI with the GL paint engine.
  • Many improvements on the library performance.
  • Add a timer to update the timebar regularly when GL does not drive the UI (#1357) and fix some other UI bugs when not using OpenGL
  • Fix that play-from-here past the end trigger of the root interval did not work
  • Allow infinite dezoom. Fixes #444
  • Fix that the focus on the score window would be lost on macOS after adding an OSCQuery device, requiring an alt-tab to get focus back.
  • MIDI: Do not send undo commands when clicking on a note without moving
  • Improvements to auto-scroll
  • Improvements to the video inspector
  • Fix some remaining live-code issues with the JS process

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