Changes since 0.7.7-pre9
It's been a while since we've uploaded a public build (2 months now), thanks to a lot happening in the meantime. Lots of code revamping, HUDfix overhauls, FSR4 improvements, UI changes, new features, jobs being busier than usual etc.
Since it incorporates a lot of fixes and additions, we haven't yet been able to test it properly for a Stable 0.7.8 release, things might've fallen through the cracks, so please report if there are new issues.
Important
- With this build and onwards, selecting Yes to DLSS Inputs (as AMD/Intel) no longer creates a
nvngx.dll
, since @FakeMichau managed to workaround that. - Now only selecting No to DLSS Inputs should modify Optiscaler.ini and change
Dxgi=auto
toDxgi=false
.
Note
Despite major improvements, HUDfix is still a WIP and might not be stable.
Fixes since initial nightly upload
0707
- Fix spoof-less DLSS regression (thanks to @FakeMichau)
- Added more game quirks
0705
- Latest resource tracking and Hudfix changes (and regressions)
- Added more automatically applying game quirks - should make it easier for users not reading the Wiki
- Use FSR 4 model 1 with Ultra Quality presets as well (thanks to @FakeMichau) - should improve shimmering/instability in certain games
- Improved pattern finding
- Disable Dxgi spoofing by default for select games (thanks to @FakeMichau)
- Improvements to Streamline spoofing (thanks to @FakeMichau)
- Fix for missing adapter name at menu
- Added a small splash message when OptiScaler is loaded (disabled on Linux) - easier to verify Opti loaded successfully, can be disabled in the INI
- Some Overlay fixes
- Detect RTSS Reflex injection (thanks to @FakeMichau)
0630
- Improved Anisotropy Filtering and Mipmap LOD bias overrides
- Improvements and fixes to spoofing (thanks to @FakeMichau)
- Fixed Nukem's mod regressions (thanks to @FakeMichau)
- Always prefer model 1 for FSR 4 Quality (thanks to @FakeMichau) - should improve shimmering/instability on FSR4 Quality preset in certain games
- Fixed doubled uninstaller batch files creation
- Added JustFPS option to Performance Overlay
New and improved MAJOR features in 0.7.7-pre12 include:
0628
- Fixed unsupported Typeless texture formats for FSR4 (thanks to @FakeMichau) - now all previously crashing games should work 🎉 (FSR4 Compatibility List has been updated too)
- Added FSR4 Model selection (thanks to @FakeMichau)
- Unreal Engine XeSS inputs should now be supported for FSR4 also 🎉 (thanks to hereCOMESlappy)
- Added support for loading ASI files from
plugins
folder - Improved stability and compatibility (?) of Hudfix
- Improved stability and performance of w/Dx12 upscalers
- Added FlipMetering disabling option (requires
Fakenvapi
, thanks to @TheRazerMD) - autodisabled for AMD/Intel, fixes erratic frametimes when Nukem is enabled in DLSS4 games - Overlay UI changes (thanks to @FakeMichau majorly)
- Added FSR 3.1.4 with new configurable parametres
- Fixed and improved FPS Limiter (thanks to @FakeMichau)
- No Man's Sky issues have finally been fixed (thanks to @FakeMichau)
- Added experimental Anti-Lag 2 Vulkan support (requires
Fakenvapi
, thanks to @FakeMichau) - requires enabling Anti-Lag in Adrenaline Game profile - Added Linux installer/uninstaller script (thanks to xXJSONDeruloXx)
- Added experimental spoofing only for Streamline (thanks to @FakeMichau)
New and improved minor features in 0.7.7-pre12 include:
- Added custom spoofing options which gives you control over spoofed device.
SpoofedVendorId
&SpoofedDeviceId
- Added custom spoofing options for selecting device(s) to be spoofed.
TargetVendorId
&TargetDeviceId
- Added hex value support for int/uint ini settings. Especially useful for shortcut keys and device ids.
- Fixed pressed keys getting stuck while opening menu (thanks to peterberbec)
- Fixed Dx11 gamepad key replaying on menu opening (thanks to Merlinch)
- Added resource flip for Unity games
- Added Keybinds modifications
- Added jitter count
- Added UE Atomic64 Spoofing for Intel Arc
- Fix FSR3 DX11 (thanks to @MapleHinata)
- Fix Unity DX11 (thanks to @MapleHinata)
- Fixed DLSS, DLSSG dlls autolocating
- Fixed wine exports patch (thanks to @FakeMichau)
- Implement jitter scale for XeSS inputs (thanks to @FakeMichau)
- FFX VK and XeSS VK fixes - should fix Indiana Jones and the Great Circle
- Fixed FF14 crashes with certain plugins (thanks to @MapleHinata)
- Various other fixes