github optiscaler/OptiScaler nightly
Nightly Builds

latest releases: v0.7.9, v0.7.8
pre-release2 months ago

Changes since 0.7.7-pre9

It's been a while since we've uploaded a public build (2 months now), thanks to a lot happening in the meantime. Lots of code revamping, HUDfix overhauls, FSR4 improvements, UI changes, new features, jobs being busier than usual etc.

Since it incorporates a lot of fixes and additions, we haven't yet been able to test it properly for a Stable 0.7.8 release, things might've fallen through the cracks, so please report if there are new issues.

Important

  • With this build and onwards, selecting Yes to DLSS Inputs (as AMD/Intel) no longer creates a nvngx.dll, since @FakeMichau managed to workaround that.
  • Now only selecting No to DLSS Inputs should modify Optiscaler.ini and change Dxgi=auto to Dxgi=false.

Note

Despite major improvements, HUDfix is still a WIP and might not be stable.

Fixes since initial nightly upload

0707

  • Fix spoof-less DLSS regression (thanks to @FakeMichau)
  • Added more game quirks

0705

  • Latest resource tracking and Hudfix changes (and regressions)
  • Added more automatically applying game quirks - should make it easier for users not reading the Wiki
  • Use FSR 4 model 1 with Ultra Quality presets as well (thanks to @FakeMichau) - should improve shimmering/instability in certain games
  • Improved pattern finding
  • Disable Dxgi spoofing by default for select games (thanks to @FakeMichau)
  • Improvements to Streamline spoofing (thanks to @FakeMichau)
  • Fix for missing adapter name at menu
  • Added a small splash message when OptiScaler is loaded (disabled on Linux) - easier to verify Opti loaded successfully, can be disabled in the INI
  • Some Overlay fixes
  • Detect RTSS Reflex injection (thanks to @FakeMichau)

0630

  • Improved Anisotropy Filtering and Mipmap LOD bias overrides
  • Improvements and fixes to spoofing (thanks to @FakeMichau)
  • Fixed Nukem's mod regressions (thanks to @FakeMichau)
  • Always prefer model 1 for FSR 4 Quality (thanks to @FakeMichau) - should improve shimmering/instability on FSR4 Quality preset in certain games
  • Fixed doubled uninstaller batch files creation
  • Added JustFPS option to Performance Overlay

New and improved MAJOR features in 0.7.7-pre12 include:

0628

  • Fixed unsupported Typeless texture formats for FSR4 (thanks to @FakeMichau) - now all previously crashing games should work 🎉 (FSR4 Compatibility List has been updated too)
  • Added FSR4 Model selection (thanks to @FakeMichau)
  • Unreal Engine XeSS inputs should now be supported for FSR4 also 🎉 (thanks to hereCOMESlappy)
  • Added support for loading ASI files from plugins folder
  • Improved stability and compatibility (?) of Hudfix
  • Improved stability and performance of w/Dx12 upscalers
  • Added FlipMetering disabling option (requires Fakenvapi, thanks to @TheRazerMD) - autodisabled for AMD/Intel, fixes erratic frametimes when Nukem is enabled in DLSS4 games
  • Overlay UI changes (thanks to @FakeMichau majorly)
  • Added FSR 3.1.4 with new configurable parametres
  • Fixed and improved FPS Limiter (thanks to @FakeMichau)
  • No Man's Sky issues have finally been fixed (thanks to @FakeMichau)
  • Added experimental Anti-Lag 2 Vulkan support (requires Fakenvapi, thanks to @FakeMichau) - requires enabling Anti-Lag in Adrenaline Game profile
  • Added Linux installer/uninstaller script (thanks to xXJSONDeruloXx)
  • Added experimental spoofing only for Streamline (thanks to @FakeMichau)

New and improved minor features in 0.7.7-pre12 include:

  • Added custom spoofing options which gives you control over spoofed device. SpoofedVendorId & SpoofedDeviceId
  • Added custom spoofing options for selecting device(s) to be spoofed. TargetVendorId & TargetDeviceId
  • Added hex value support for int/uint ini settings. Especially useful for shortcut keys and device ids.
  • Fixed pressed keys getting stuck while opening menu (thanks to peterberbec)
  • Fixed Dx11 gamepad key replaying on menu opening (thanks to Merlinch)
  • Added resource flip for Unity games
  • Added Keybinds modifications
  • Added jitter count
  • Added UE Atomic64 Spoofing for Intel Arc
  • Fix FSR3 DX11 (thanks to @MapleHinata)
  • Fix Unity DX11 (thanks to @MapleHinata)
  • Fixed DLSS, DLSSG dlls autolocating
  • Fixed wine exports patch (thanks to @FakeMichau)
  • Implement jitter scale for XeSS inputs (thanks to @FakeMichau)
  • FFX VK and XeSS VK fixes - should fix Indiana Jones and the Great Circle
  • Fixed FF14 crashes with certain plugins (thanks to @MapleHinata)
  • Various other fixes

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