github openmoh/openmohaa v0.70.0
v0.70.0-alpha

2 months ago

What's changed

This version introduces a lot of bugfixes and stability fixes compared to the v0.61 release.

Overall, the project has become more stable, with the engine almost fully implemented, making the single-player mode highly playable.
The project will reach beta once missing features are implemented, like decals (rendering), VIS (rendering), sun flares...

Binaries

  • This new version ships with binaries for PowerPC, PowerPC64 and PowerPC64 Little-Endian. Currently experimental and the client may not work correctly.
  • For linux binaries, AARCH64 was renamed to ARM64

General

  • Animation fixes
  • Add a default idle animation for TIKI files not having any animation
  • Fixed a crash related to localization (due to some strings containing a backtick)
  • Fixed some models having surfaces without a shader
  • Fixed entity collision
  • Fixed bad terrain/patch collision with grenades
  • Fixed improper collision on fences - it's now possible to target flak88 behind barbwires with binoculars
  • Fixed load/save game crashes
  • Networking fixes
  • Improved support for big-endian architectures (like PowerPC 32/64 bits and ARM in big-endian mode)

Client

  • Fixed entities being incorrectly attached sometimes

CGame module

  • Bullet hit effects like snow, water and glass are fixed, as well as bullet tracers and flesh impacts
  • Corrected Gewehrgranate viewmodel animations
  • Fixed occasional crashes due to volumetric smoke
  • Fixed marks not showing on entities like doors
  • Invisible models fix
  • Rain/snow should now be properly working
  • Various fixes for special FX

Server

  • Fixed configstrings overflow on big maps, like t1l2 on MOH: Spearhead

Game module

  • Door fixes, like door opening in the wrong direction
  • Physics fixes, like grenade bouncing
  • Fixed AIs: they're less dumb than on previous versions
  • Fixed the artillery system (ProjectileGenerator) - fixes for t2l3, t2l4...
  • Fixed game loading/saving having wrong datas
  • Fixed the scoreboard on FFA and for spectators
  • Fixed the script engine - all scripts must be working now
  • Fixed an issue with spawnpoints where the player wouldn't spawn at the correct spot
  • The mine detector correctly detect mines, in single-player
  • The mission date (such as "JUNE 6, 1944") is now displayed
  • The vehicle system is now fully working properly: no more vehicles getting stuck
  • Singleplayer maps are all completable now (although some rare bugs may occur)

Sound

OpenAL is the new audio renderer for OpenMoHAA, it replaces the old SDL audio system and introduces new features and bugfixes, such as:

  • Ambient sound (soundtrack)
  • HRTF can be used on OpenAL by setting the speaker type to Headphones
  • Loopsounds
  • Music support (triggered music)
  • Proper sound entity spatialization
  • Streamed sounds - audio files (such as music) are streamed from disk without them being entirely loaded in memory
  • Volume/Pitch variation

4-bit sounds (such as sea waves) are currently not supported.

Rendering

  • Added support for DDS textures
  • Added morphs: dynamic facial expressions for characters
  • Fixed crashes related to terrain
  • Fixed crashes related to vid_restart and snd_restart
  • Fixed strange lighting when Full entity lighting is disabled
  • Lighting related fixes
  • Implemented sky portal
  • Most shaders should correctly load

UI

  • Added in-game Notepad (thanks to @pryon)
  • Added screenshots for saved games
  • Fixed crashes related to UI
  • Fixed vid_restart breaking the UI
  • Fixed the multiplayer map picker displaying the same maps twice
  • Player model picker should now be displaying characters properly
  • Properly show the "disconnected" menu when the client get disconnected from a server

Known issues in this release

  • If the sound quality is set to a value below High (s_khz variable below 44), weird sound glitches will be heard (see #349), and a crash may occur. To resolve this issue, set the sound quality to High. This will be fixed another release.

Full Changelog: v0.61.0...v0.70.0

Thanks to

In this release, some bugs were fixed by @pryon @runlevel5 @ysdragon through pull requests, and resolved issues were reported by @gbudny @bulldozerecske @ysdragon @Cowcat5150 @KevDoy @rcrit @optimus-code

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