- Improved OpenGL render targets handling and added support for depth/stencil buffers
- Improved Metal render targets stability
- Several fixes and stability improvements in MapCamera2D and MapCamera3D
- Numerous performance and stability improvements for vector layers, including a major overhaul of the line rendering architecture and more efficient style evaluations
- Fixed icon touch area check by @FabioMartignoni89 in #796
- Add documentation for SwiftUI in the iOS Readme
- Improved offscreen rendering on Android
- Improved label rendering in vector layers
- Updated to Kotlin 2.2.0, AGP 8.11.0, okhttp 5.1.0 and Moshi 1.15.2 for Android
- Reduced drawing of unnecessary frames on iOS
- Added convenience extension functions for VectorLayerFeatureInfoValue
New Contributors
- @FabioMartignoni89 made their first contribution in #796
- @ubamrein made their first contribution in #559
Full Changelog: 3.3.1...3.4.0