- Initial version of the integration of compute shaders into the render pipeline
- Fix of an issue for OpenGl that could lead to unnecessary buffer creations
- Fix logging of OpenGl Shader compilation/linking errors
- Fix of an invalid usage of clamp in the MapCamera2D
- Add support for a "raster-brightness-shift" attribute in the metadata clause of raster layers in vector style.jsons
- Add support for "text-halo-blur" in vector layers
- Fix of a superfluous alpha multiplication in the Metal RasterShader
Full Changelog: 2.4.0...2.5.0