github open-goal/jak-project v0.3.7

latest release: v0.3.8
6 hours ago

What's Changed

  • arm64: Apple Silicon support by @Parker-Aphelion in #4390
  • ci: revert change to compilation check by @xTVaser in #4394
  • [Jak 2 and Jak 3]: Fixing menu text boundaries and drawing alignments for Automatic and Custom aspect ratios by @Jakjm in #4380
  • [jak3] Extend speedrun menus for selecting secrets by @dallmeyer in #4397
  • CI: Periodic Controller Database Update by @OpenGOALBot in #4403
  • Added missing header to fix compiler error. by @Jakjm in #4396
  • d/jx: More files by @xTVaser in #4360
  • Add imgui option to restart in retail mode by @dallmeyer in #4404
  • [jak3] Add autosplits for side mission golds, orbs per level by @dallmeyer in #4398
  • decompiler: fix missing merc and shrub texture replacements by @trippjoe in #4405
  • d/jx: Disassemble and compare VU programs, add reference tests, create a diff report by @xTVaser in #4406
  • [jak3] game-score decomp cleanup, track minigame rank in autosplitter instead of task status by @dallmeyer in #4409
  • CI: Periodic Controller Database Update by @OpenGOALBot in #4408
  • ci: fix issues in offline test workflow when running for an untrusted author by @xTVaser in #4411
  • fix(docs): Update path for project-overview iso_data-help file by @gogoasa-c in #4407
  • CI: Periodic Controller Database Update by @OpenGOALBot in #4416
  • cmake: point to correct draco_features.h location by @BreakPoints in #4410
  • [decompiler] Extracting Sound Effects and Music by @Jakjm in #4401
  • Time Of Day Colors for GLBs by @Jakjm in #4111
  • jak2: fix language change not working through progress menu by @ManDude in #4418
  • decompiler: limit level extraction workers to hardware concurrency by @trippjoe in #4417

New Contributors

Full Changelog: v0.3.6...v0.3.7

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