What's Changed
- [jak3] Add zoom blur and color filter effect by @water111 in #4031
- Increase print buffer size by @water111 in #4035
- [jak3] fix bomb and war factory ocean culling by @water111 in #4036
- [jak3] fix soundless spools always assuming 60fps + [jak2] fix rogue entity error spam on ctywide kill by @ManDude in #4038
- [jak3] fix stereo vag commands causing memory corruption by @ManDude in #4040
- Add support for brightness and contrast modifiers by @ManDude in #4041
- Fix Jak 3 subtitle speaker colors by @ManDude in #4043
- [jak3] Decouple dust storm particles & push vector from FPS by @ManDude in #4046
- jak3: misc high fps fixes by @Hat-Kid in #4055
- [jak3] Collision Renderer - support new pat-events and pat-materials by @dallmeyer in #4049
- Fix strange scene-player initial blackout being bad for non-zero
artist-baseby @ManDude in #4056 - jak2, jak3: fix high fps vehicle smush by @Hat-Kid in #4059
- jak3: fix widescreen scissoring for mission and scene select by @Hat-Kid in #4061
- build(deps): bump hendrikmuhs/ccache-action from 1.2.18 to 1.2.19 by @dependabot[bot] in #4029
- build(deps): bump actions/download-artifact from 5 to 6 by @dependabot[bot] in #4066
- build(deps): bump peter-evans/repository-dispatch from 3 to 4 by @dependabot[bot] in #4065
- build(deps): bump actions/upload-artifact from 4 to 5 by @dependabot[bot] in #4064
- CI: Periodic Controller Database Update by @OpenGOALBot in #4062
- jak1: subtitle fixes by @gratefulforest in #4063
- CI: Periodic Controller Database Update by @OpenGOALBot in #4077
- goalc: add
offset-ofby @Hat-Kid in #4081 - decomp: support
part-tracker-spawnin jak2, part group constants by @Hat-Kid in #4082 - [jak3] Implement
city-peaceanddesert-peacecheats by @dallmeyer in #4079 - [jak3] Some autosplit changes by @dallmeyer in #4085
- Fix generic2 zbuffer and jak3 progress menu crash by @water111 in #4091
- [jak3] Support dpad pacman controls by @dallmeyer in #4083
- [jak3] Fix temple % warp split by @dallmeyer in #4086
- IOP: Fix WakeupThread waking up threads with other waittypes by @Ziemas in #4047
- jak1, jak2, jak3: fix missing collision in custom levels by @gratefulforest in #4060
- jak1, jak2, jak3: fix custom model visibility by @gratefulforest in #4070
- jak1: fix jsonc tpages being non-functional by @gratefulforest in #4074
- build(deps): bump actions/checkout from 5 to 6 by @dependabot[bot] in #4087
- [jak3] Fix audio language setting by @water111 in #4093
- CI: Periodic Controller Database Update by @OpenGOALBot in #4084
- [jak3] Add slow-time blur and fix color filter by @water111 in #4037
- jak1: fix high fps ripples + frozen ripples by @gratefulforest in #4067
- jak1: fix opening logo on non-PS2 aspects by @gratefulforest in #4073
- macos 13 -> 15 by @water111 in #4094
- jak2: fix hud alignment by @gratefulforest in #4075
- [jak3] Fix rigid-body threshold to account for frame time by @water111 in #4095
- [jak3] PC uploads for water textures by @water111 in #4097
- build(deps): bump hendrikmuhs/ccache-action from 1.2.19 to 1.2.20 by @dependabot[bot] in #4088
- CI: Periodic Controller Database Update by @OpenGOALBot in #4102
- [jak2/3] Fix
same-attack-invulnerable-timeoutclock drift original game bug by @dallmeyer in #3978 - Speedrun fixes (jak 1 buzzer counts, jak 2 race intro autosplit) by @dallmeyer in #4103
- jak1: fix high fps menu sliders by @gratefulforest in #4105
- jak1: fix aspect settings selection by @gratefulforest in #4101
- Jak 3 Finnish translation + Update Jak 1 & 2 translations by @Aloqas in #4028
- jak1: fix balance-plats at high-fps by @gratefulforest in #4069
- Prevent array OOB access for traffic-height-map by @dallmeyer in #4106
- New Crowdin updates by @xTVaser in #4107
New Contributors
- @gratefulforest made their first contribution in #4063
Full Changelog: v0.2.30...v0.2.31