What's Changed
- [merc2] support vertex updates, use this for blerc in jak 1 and jak 2 by @water111 in #2179
- d/jak2: cleaning up the remainder of unblocked / unclaimed files by @xTVaser in #2171
- More DGOs in Jak2 inputs.jsonc by @BreakPoints in #2182
- [jak2] pc-hook for pris texture upload by @water111 in #2184
- Minor fix for Rock Village IL speedrun by @dallmeyer in #2187
- Create Hungarian translation of game text for Jak 1 by @LuminarLight in #2141
- Jak2 decomp/hover formation by @chillypepper in #2028
- d/jak2: finish
onin-game
and resolve type-hinting(array object)
elements by @xTVaser in #2188 - [decomp] finish up
nav-graph
,traffic-engine
,traffic-manager
,height-map
by @water111 in #2191 - Autosplitter - add per-level fly & orb counts by @dallmeyer in #2192
- decomp:
citizen-*
files,metalhead-*
files,civilian
,guard
,hal3-course
by @Hat-Kid in #2194 - ci: allow manually updating the controller db by @xTVaser in #2200
- decomp:
hover-*
files,wasp
,crimson-guard-hover
,flamer
,target-turret
,drill-turret
,jellyfish
by @Hat-Kid in #2198 - d/jak2:
seal-at-waterslums
working, and do a pass through all missions by @xTVaser in #2199 - ci: switch to a pull request instead of a direct commit for updating controller db by @xTVaser in #2201
- [jak 2] add lightning renderer by @water111 in #2203
- CI: Periodic Controller Database Update by @xTVaser in #2202
- [jak2] fix alpha test in lightning by @water111 in #2204
- [jak2] improve loader for jak 2 levels by @water111 in #2206
- jak2: fix
drill-eggs
crash by @Hat-Kid in #2209 - decomp:
castle-baron
by @Hat-Kid in #2208 - decomp:
metalkor-*
files by @Hat-Kid in #2211 - [tie] support per-proto visibility flags by @water111 in #2212
- split new pc features in some files into their own code files + address some old issues + ripple graphics improvements by @ManDude in #2216
- [jak1] force credits to use audio language instead of text language by @ManDude in #2220
- Easier combo for Speedrun Options by @dallmeyer in #2196
- decomp:
meet-brutter
by @Hat-Kid in #2218 - decomp:
kidesc-*|crocesc-*
files,ash4-course
by @Hat-Kid in #2219 - CI: Periodic Controller Database Update by @OpenGOALBot in #2217
- decomp:
race-*
files by @Hat-Kid in #2224 - set up fog for jak 2 by @water111 in #2223
- decomp:
palcab-obs
by @Hat-Kid in #2222 - [jak1] fix crash on startup by @water111 in #2225
- Redundant
(declare-file (debug))
by @dallmeyer in #2226 - CI: Periodic Controller Database Update by @OpenGOALBot in #2231
- docs: Automatically generate documentation from goal_src code by @xTVaser in #2214
- Speedrun verification text cleanup by @dallmeyer in #2229
- [jak2] add sprite glow renderer by @water111 in #2232
- ci: set cmake preset in informing workflow by @xTVaser in #2237
- ci: gen-docs propagate the runId since thats the best we can do by @xTVaser in #2238
- [jak2] fix rare civilian flee crash by @VodBox in #2230
- jak2: add back some pc port debugging tools and add
palace-scenes
to gsrc by @Hat-Kid in #2240 - Fix Jak 2 warp gates by @dallmeyer in #2244
- repl: prevent REPL crash when running
(reload)
by @xTVaser in #2243 - [goalc] reduce compiler memory usage by @water111 in #2247
- port
pckernel
to Jak 2 by @ManDude in #2248 - [decomp]
ctywide-obs
by @water111 in #2250 - [jak2] text aspect ratio fixes by @ManDude in #2251
- [jak 2] fix boot, increase level heap sizes by @water111 in #2252
- [jak2] fix foreground light calculation by @water111 in #2254
- Fix Jak 2 scissoring by @ManDude in #2257
- [sprite glow] fix crashes by @water111 in #2256
- [jak2] fix highly aggressive guard zoomer ambush by @water111 in #2264
- [windows] make the games start up in the user's preferred system UI language by @ManDude in #2267
- d/jak2: finish
forest-obs
by @xTVaser in #2266 - [jak2] fix palace rotation and sprite glow depth test by @water111 in #2269
- Add Speedrun Category Extensions by @dallmeyer in #2195
- [jak2] fix crash with
*print-column*
loading the wrong memory by @ManDude in #2281 - jak2: fix
jellyfish
crash and temporarily disable underwater warp by @Hat-Kid in #2270 - rotate log files by @ManDude in #2283
- CI: Periodic Controller Database Update by @OpenGOALBot in #2287
- [jak2] merc lod hacks + region debugger + make level heap less massive by @ManDude in #2285
- decomp:
ruf-*
,jinx-*
,mog-*
,grim-*
,hosehead-*
files,gun-buoy
by @Hat-Kid in #2279 - dbgr: allow dumping the backtrace to a file by @xTVaser in #2284
- docs: fix method docstrings and grab
@file
comment blocks to use as a file description by @xTVaser in #2289 - [jak2] minor decomp cleanup + add force actors and sprite pc hacks by @ManDude in #2291
New Contributors
- @OpenGOALBot made their first contribution in #2217
Full Changelog: v0.1.32...v0.1.33