github open-goal/jak-project v0.1.32

latest releases: v0.2.29, v0.2.28, v0.2.27...
2 years ago

What's Changed

  • Add base_id for custom levels. by @Zedb0T in #2079
  • W/nav debugging by @water111 in #2077
  • game/debugger: handle uncaught loader thread exceptions and better handle that situation on the windows debugger by @xTVaser in #2075
  • d/jak2: finish decompiling gungame files and tomb-scenes by @xTVaser in #2076
  • [decomp] collectables, fix float bug in a few files by @water111 in #2082
  • Sound fixes by @Ziemas in #2083
  • d/jak2: decompile fodder and nav-enemy by @xTVaser in #2080
  • lint: remove some debugging logs by @xTVaser in #2086
  • Ame fixes by @Ziemas in #2087
  • game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings by @xTVaser in #2085
  • [decomp] hud, hud-classes, add some new basic alignment options, fix type bug by @water111 in #2084
  • [jak2] fix hud and some particles by @water111 in #2088
  • [jak2] don't ignore disable-draw bits by @water111 in #2089
  • add ja zero func by @ManDude in #2074
  • scripts: adjust scripts to ensure better decompiling consistency by @xTVaser in #2093
  • Overlord: mirror sound RPC command by @Ziemas in #2094
  • offline-tests: fail on comparison in offline-tests by @xTVaser in #2095
  • Overlord: Jak2 stream loading by @Ziemas in #2096
  • decomp: mech, mech-states, target-mech by @Hat-Kid in #2091
  • tools: add a flag to just dump all types from all-types via type searcher by @xTVaser in #2098
  • d/jak2: finish jetboard training mission (mostly) and scouts mission by @xTVaser in #2090
  • [jak2] use art constants by @water111 in #2097
  • add a weird field to target-h for mech ik by @water111 in #2099
  • g/jak2: initial Discord RPC implementation by @xTVaser in #2100
  • tests: make the offline tests aware of the current terminals row count by @xTVaser in #2105
  • goalc/repl: cleanup of goalc/REPL code and some QoL improvements by @xTVaser in #2104
  • decomp: add a bunch of enemy files by @Hat-Kid in #2101
  • Fix sound bank allocation by @Ziemas in #2107
  • Make jungle mirrors respect first person camera settings by @EvelynTSMG in #2112
  • d/jak2 - initial crimson-guard-level decomp and also the dig missions by @xTVaser in #2092
  • dig obs small fix by @water111 in #2119
  • Fixed bug where mouse position offset(s) would always return a 0 by @animalstyletaco in #2109
  • d/jak2: finish wren and fish by @xTVaser in #2106
  • [decomp] minimap by @water111 in #2118
  • More vmodes by @water111 in #2120
  • build: add a file thats now needed by @xTVaser in #2121
  • Font colors comments by @Inirdin in #2122
  • d/jak2: mostly complete sewer-enemy and sewer-board missions by @xTVaser in #2108
  • some bug fixes by @water111 in #2125
  • d/jak2: finish the remaining mountain temple related files by @xTVaser in #2110
  • d/jak2: finish strip mine files by @xTVaser in #2111
  • d/jak2: first pass at decompiling the core vehicle/traffic code by @xTVaser in #2058
  • d/jak2: some minor fixes and workarounds to make debugging easier by @xTVaser in #2116
  • decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs by @Hat-Kid in #2114
  • decomp: ai-task-h, whack, bot, sig, ash files by @Hat-Kid in #2127
  • Minor bug fixes by @water111 in #2128
  • Fix for needed .DGO files by @BreakPoints in #2129
  • docs - first chunk of work documenting the files I glossed over by @xTVaser in #2130
  • Fix 'Load... border-mode' in default-menu by @LuminarLight in #2132
  • [jak2] workaround for cutscene playing by @water111 in #2131
  • jak2: tomb fixes by @Hat-Kid in #2137
  • decomp: kor-*|kid-*|widow-*|hal-*|atoll-* files, spyder, sniper, juicer and more by @Hat-Kid in #2134
  • Fix test crash on space in filepath by @EvelynTSMG in #2138
  • d/jak2: second documentation PR and finish forest-scenes and palace-scenes by @xTVaser in #2136
  • docs: add support for :override-doc in method declarations as well as documenting state handlers by @xTVaser in #2139
  • goalc: support static arrays of types by @xTVaser in #2140
  • d/jak2: finish consite-obs and get almost all side-missions working by @xTVaser in #2143
  • Update target-h ref by @water111 in #2153
  • jak2: ocean renderer by @Hat-Kid in #2142
  • d/jak2: "finish" traffic-manager, vehicle-util and citizen-h by @xTVaser in #2144
  • [merc2] Support emerc by @water111 in #2147
  • disable emerc for title effect by @water111 in #2156
  • Fix F2 screenshots by @ManDude in #2160
  • Add extended environment mapping option to progress and enable it by default + other bug fixes by @ManDude in #2161
  • Fix a few errors in the entity debugger by @ManDude in #2166
  • Hook Jak 1 into ImGUI actor filter by @Zedb0T in #2157
  • scripts: update gsrc files with modifications using git merge by @xTVaser in #2164
  • decomp: eye by @Hat-Kid in #2148
  • decomp: drill-obs, drill-obs2, drillmid-obs, drill-panel, drill-spool by @Hat-Kid in #2152
  • decomp: blerc, ripple, under-* files by @Hat-Kid in #2163
  • d/jak2: decompile all *-texture files except castle-texture by @xTVaser in #2149
  • decomp: squid-* files by @Hat-Kid in #2170
  • g/jak2: cleanup target-board a bit, add a new feature by @xTVaser in #2154
  • d/jak2: get portrun working and decompile a bunch of miscellaneous files by @xTVaser in #2169
  • jak2: significantly reduce the verbosity of the game.gp file by @xTVaser in #2103
  • Update Jak2 inputs.jsonc for first time compiles by @BreakPoints in #2172
  • Jak 1 Checkpoint Select / IL Speedrun support by @dallmeyer in #2162
  • [extractor] create debug_out by @water111 in #2159
  • custom levels: add initial support for ambients by @Hat-Kid in #2173
  • repl: support game-specific startup.gc files by @xTVaser in #2176
  • g/jak2: Add missing DGO files to game.gp lost in the shuffle by @xTVaser in #2178

New Contributors

Full Changelog: v0.1.31...v0.1.32

Don't miss a new jak-project release

NewReleases is sending notifications on new releases.