What's Changed
- [decomp] Decompile first batch of files in engine by @water111 in #1787
- d/jak2: First few files,
mood-tables
andvol-h
by @xTVaser in #1796 - use 2x msaa by default instead of 4x by @ManDude in #1797
- [decomp] load-dgo, ramdisk, gsound, transformq by @water111 in #1798
- Ast/kbm remapper update by @animalstyletaco in #1800
- Added Lightbell18's Brazilian Portuguese Subtitles by @himham-jak in #1759
- decomp:
water-h
,pilot-h
,gun-h
andboard-h
types by @Hat-Kid in #1801 - [goalc] Fix error when putting #f in an array of symbols by @water111 in #1804
- [decomp] Jak 2 mips2c, collide-func by @water111 in #1805
- d/jak2: finish
cylinder
|mech-h
|font-data
most oftext
andhistory
and chip away at a bunch of other files by @xTVaser in #1802 - jak2: Some of rigid-body-h, rigid-body, rigid-body-plat by @Francessco121 in #1809
- d/jak2: finish
settings
by @xTVaser in #1803 - d/jak2: finish
level-info
by @xTVaser in #1807 - [decompile] Joint by @water111 in #1813
- d/jak2: finish
entity-table
|sky-data
|relocate
| and the majority ofdefault-menu
by @xTVaser in #1812 - [decomp] jak2: sprite, sprite-distort, some of sprite-glow by @Francessco121 in #1814
- fix some pc settings not being saved/loaded correctly by @ManDude in #1815
- d/jak2: finish
glist
|glist-h
|camera
|cam-interface
|cam-states-dbg
|cam-combiner
|cam-debug
|cam-start
by @xTVaser in #1829 - [decomp] fix joint type by @water111 in #1827
New Contributors
- @himham-jak made their first contribution in #1759
Full Changelog: v0.1.26...v0.1.27