Release of the Vertex Fade experimental shader resource pack created to be used in 21w11a and above.
Download VertexFadeRP.zip
and drop in your resource packs folder.
Preview demo video: https://gfycat.com/ignorantplumpdungenesscrab
Notes:
- Handling of entities and non-full blocks is improved since 1.0.0. They still won't fade as cleanly as full blocks but there shouldn't be things left floating around or in the wrong place now.
- Added subtle idle animation to fading faces
- Fixed bug with entity visual rendering at edge of visible area
- To edit shader properties, go to
assets/minecraft/shaders/include/vertex_fade.glsl
and modify the values there
distanceThreshold
- Increasing this value increases the distance at which fading starts
fadeScale
- Increasing this value increases the amount of distance it takes for faces to fade