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Release Candidate 3 Fixes
- Changes to YouTube integration
- Broadcasts are now set-up via a dedicated “Manage Broadcast” button
- Broadcasts can now be created or selected without going live immediately
- Support for uploading a thumbnail was added
- Added a checkbox to remember settings used when creating a broadcast
- Bandwidth testing during the Auto-Configuration Wizard process is now supported
- Fixed potential crash in Auto-Configuration Wizard when testing bandwidth
- Minor adjustments to Dark/Acri theme
Release Candidate 2 Fixes
- Fixed a bug where the auto-start and auto-stop checkboxes for YouTube integration could sometimes be disabled
- Fixed a bug where stream delay didn’t work with YouTube integration
- Fixed certain categories missing or not being translated in the YouTube stream configuration dialog
- The description box when starting a YouTube broadcast is now a multi-line
- Fixed a crash when using Alt-Tab with a captured game
- Fixed a bug where scheduled broadcasts would lose their set description
- The “Network optimizations” option will now be disabled when using RTMPS due to issues
- Fixed a bug where changing to a service with stream key wouldn't unlink a previously linked account
New Features and Additions
- Added YouTube integration [yuriy-chumak]
- Allows the ability to connect your YouTube account without using a stream key
- Adds various features when starting your stream that allows you to set settings for each stream: your stream title, description, privacy settings, scheduling streams, and more
- Also features a chat dock for public and unlisted broadcasts (currently read-only) [derrod]
- Special thanks to the developers at YouTube for working with us directly on the initial implementation of this feature and helping to make it a reality
- Added an 18-scene multiview option [XDelta]
- Added a “Mask Only” option to the stinger track matte [Jim]
- Added a feature to browser sources to allow limited control over OBS, which must be explicitly granted by the user [gxalpha]
- Added an option to draw safe areas in the preview (same as the safe areas in the multiview) [cg2121]
Tweaks
- Added performance fixes for Windows 11 and Windows 10 Insider builds [rcdrone]
- Names for displays on macOS Display capture are now human readable names [Developer-Ecosystem-Engineering]
- Auto-Remux now works with Replay Buffer [gxalpha]
- Optimized the media source, reducing unnecessary CPU usage [rcdrone]
- The missing files dialog will now detect missing files for stingers as well [gxalpha]
- Remove “Enter Fullscreen” from the menu on macOS because macOS already has a builtin fullscreen mode interface option [gxalpha]
- Sources that are invisible/hidden will now have their text dimmed as well in the source list [gxalpha]
- Added a “Missing Files Check” menu item to the “Scene Collections” menu [gxalpha]
- Added source icons to the source toolbar [cg2121]
- Image sources that use gif files now will animate in preview when using studio mode [cg2121]
- Enabled Alpha option in the Freetype 2 Test Source’s Font dialog [norihiro]
- Added the ability to disable the Missing Files dialog using a startup flag [tt2468]
- Added Ctrl+R on Linux and Cmd+R on macOS to reload browser panels [WizardCM]
- Re-enabled drag & drop for scenes & sources on Linux [GeorgeStavracas]
- Minor UI improvements to various areas, including Source Toolbar, Transform dialog and more [Warchamp7]
- Improved internal behaviour in the game capture source to avoid unnecessary re-hooking [rcdrone]
Bug Fixes
- Fixed a bug on Wayland on Linux where the cursor would capture slightly mispositioned [GeorgeStavracas]
- Fixed a bug with Dynamic Bitrate that would cause it to malfunction when used with hardware encoders [R1CH]
- Fixed a bug on Wayland where capture methods (ie window/desktop) that weren’t fully supported would appear anyway [GeorgeStavracas]
- Fixed a variety of colour-related bugs in window capture and browser source [rcdrone]
- Fixed a bug where track matte stingers would flash previous frames sometimes [Jim]
- Fixed an issue where the projectors would list incorrect resolutions for DPI-scaled monitors [RytoEX]
- Fixed a crash on exit that could occur when using 3rd party plugins that hold references to sources with audio monitoring enabled [R1CH]
- Fixed a bug where the Game Capture source would occasionally still capture overlays with the “Capture third-party overlays” option disabled [kokole]
- Fixed a bug where keyboard interaction did not work correctly on macOS [WizardCM]
- Fixed a bug where the replay buffer could crash when plugins interact with it [exeldro]
- Fixed an issue where the mask/blend filter looked incorrect on version 27 [rcdrone]
- Fixed a bug where deleting a scene that’s used as a source wouldn’t Undo/Redo properly [exeldro]
- Fixed a bug where the Auto-Remux would pop up blank sometimes [gxalpha]
- Fixed a bug where performing a redo for creating sources would cause sources to be created in the wrong scene [gxalpha]
- Fixed the “Deactivate when not showing” option in the Decklink source not working properly [cg2121]
- Fixed a bug where themes were unable to use previously defined palette variables [WizardCM]
- Fixed log viewer taking up unnecessary extra memory when closed [cg2121]
- Fixed a crash that could occur when exiting OBS with decklink output active [R1CH]
- Fixed an issue where saving screenshots or the replay buffer would fail if the output filename format contained a directory path [R1CH]
- Fixed a bug where setting a reconnect delay of 0 seconds would cause OBS to become unresponsive [R1CH]