- Exposed batched processing functionality of child actors and components
- Exposed batched overlapping functionality for actors and components
- Exposed batched world actors processing functionality
- Exposed character landing event
- Exposed pawn yaw, pitch, and roll control rotation matching functionality
- Changed
ObjectReference
parameters toActorReference
andComponentReference
where appropriate - Fixed process termination caused by failed actor spawning with a custom name
- Improved unit tests
- Minor improvements