github nxrighthere/UnrealCLR 1.22

latest releases: 1.31, 1.30, 1.29...
pre-release3 years ago
  • Added Maths.FromToRotation() method for the creation of quaternion from two arbitrary direction vectors
  • Exposed scene component bounds functionality
  • Exposed mouse click events for actors and components
  • Exposed function for checking attachment of scene component
  • Improved unit tests
  • Improved installation tool
  • Minor improvements

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