github nxrighthere/UnrealCLR 1.04

latest releases: 1.31, 1.30, 1.29...
pre-release3 years ago
  • Added Maths.CreateFromYawPitchRoll() method for a left-handed, z-up quaternions
  • Exposed material slot name validation function for mesh component
  • Exposed motion controller component functionality
  • Exposed head-mounted display functionality
  • Fixed world coordinate system conversion to match axis conventions of the engine
  • Improved performance of functionality with mutable strings
  • Improved codebase and unit tests

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