- Enforced a left-handed, z-up world coordinate system to match axis conventions of the engine
- Added verification logic for blueprint classes to match with types of managed classes
- Added validation for enumerations of the engine at compile-time
- Exposed physics velocity functionality for primitive component
- Exposed light color functionality
- Exposed component sockets functionality
- Exposed fading functionality for audio component
- Improved loading performance of managed functions
- Improved codebase and unit tests