github nxrighthere/UnrealCLR 1.03

latest releases: 1.31, 1.30, 1.29...
pre-release3 years ago
  • Enforced a left-handed, z-up world coordinate system to match axis conventions of the engine
  • Added verification logic for blueprint classes to match with types of managed classes
  • Added validation for enumerations of the engine at compile-time
  • Exposed physics velocity functionality for primitive component
  • Exposed light color functionality
  • Exposed component sockets functionality
  • Exposed fading functionality for audio component
  • Improved loading performance of managed functions
  • Improved codebase and unit tests

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