What's Changed
Fixed UGLs not working with magazineWell (#465)
Allows any modded UGL to shoot compatible smoke and illumination rounds.
Fixed occasional issues where magazine classnames and magazineWell entries are not identical. RHS and CUP, I'm looking at you!
Improved checkVisibilityList performance (#467)
Improved doGroupFlank and doGroupSuppress performance (#463)
Improved doSuppress performance (#464)
Improved doSmoke reliability (#466)
Improved lambs_wp_fnc_taskAssault reliability. Removed forced animations. (#468)
Improved findOverwatch performance (#469)
This small update is all about performance improvements and some minor bugfixes.
The big thing is that the visibility checks that determine flanking and suppression are limited to fewer iterations. Amongst the smaller things, the AI will more consistently use modded UGL launchers to fire flares and are better at actually throwing smoke grenades.
Cheers,
joko the driver, Diggidy-dawgy Diwako, and one-more-tiny-tweak nkenny
Full Changelog: 2.6.2_rc1...2.6.2_rc2