What's Changed
Improved checkVisibilityList Performance #452
Improved doGroupSuppress, Flank and vehicle performance #453
Improved fleeing units now forget enemy CQB positions #459
Improved CQB movement dependability #460
Improved reduced stance changes #461
Changed default panic chance to zero #456
Fixed armored vehicles failing to rotate or suppress targets #457
Fixed leaders should rush less to their death #458
Short, but sweet.
This update is all about performance improvements and refining some of the movement functions. The most notable change will be seen in teams performing suppression and flanking tasks. Squads will move in better coordination with vehicles and provide more dependable firepower downrange. Of course tracked vehicles will still squish the occasional infantryman, but there is only so much we can promise ;)
Enjoy.
From the team
diwako / joko / nkenny
Full Changelog: 2.6.2_dev2...2.6.2_rc1