github nk3nny/LambsDanger 2.6.1_dev1
2.6.1 Dev 1

latest releases: 2.6.1, 2.6.1_dev3, 2.6.1_dev2...
pre-release8 months ago

What's Changed

New Contributors

Full Changelog: 2.6.0...2.6.1_dev1

Guys? We’re in awe! LAMBS Danger.fsm is currently rocking more than 300.000 subscribers, making it one of the largest AI mods. Thanks for joining us for a wild ride.

This is one of our first dev versions in a long time. A more in-depth description of changes is coming, but I’ll touch on a few of the key moments:

There have been significant improvements to how AI understands and uses vehicles. This includes a number of bug fixes (which prevent AI suppressing useless positions or dismounting when they ought not to). Dismounted infantry are more aware of their role, both as a screen for the armored vehicle-- and as a tool to clear nearby buildings. While this feature isn’t perfect, it is considerably better than before.

Low-level infantry decision-making has also been improved. There are many enhancements to path and stance selection-- together with a better understanding of specialist weapons assigned to the squad (static weapons and AT/AA capability).

Oh, and as a fair warning… MLRS artillery connected to the dynamic artillery system is… scary. Shoot artillery spotters as soon as possible, or expect deadly barrages of rockets to start landing around you!

The team would like to extend special thanks to: Rekterakathom, LordGolias, Augaustakit and Rautamiekka.

From the team
diwako / joko / nkenny

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