What's Changed
- Improve Group and Contact Suppression by @nk3nny in #345
- Improvements to vehicle Brain by @nk3nny in #349
- Improved Handling of assaulting Group Memory positions by @nk3nny in #352
- Update fnc_doUGL.sqf by @nk3nny in #353
- Update fnc_doCheckBody.sqf by @nk3nny in #354
- Update fnc_doCallout by @rekterakathom in #355
- Optimize door finding in findBuildings by @rekterakathom in #357
- Improve explosionEH by @rekterakathom in #358
- Improve building filtering by @rekterakathom in #360
- fnc_findReadyVehicles ammo check by @rekterakathom in #363
- Fixed type declaration by @LordGolias in #364
- Fix ai ammo usage check in do smoke by @jokoho48 in #365
- Add Caching to Muzzle Check in doSmokeShell by @jokoho48 in #366
- Change evaluation order in queue check by @rekterakathom in #367
- Modify Simplified Chinese Translation by @Augustakit in #373
- Fix issues relating to constant dismounts by @nk3nny in #374
- Fix Let LAMBS Danger control unit stances by @nk3nny in #375
- Hemtt upgrade by @diwako in #350
- Add dependabot by @diwako in #377
- Adds better support for MLRS artillery by @nk3nny in #333
- Update fnc_findCover.sqf by @nk3nny in #378
- Tweaks to core tested internally by @nk3nny in #359
New Contributors
- @rekterakathom made their first contribution in #355
- @LordGolias made their first contribution in #364
Full Changelog: 2.6.0...2.6.1_dev1
Guys? We’re in awe! LAMBS Danger.fsm is currently rocking more than 300.000 subscribers, making it one of the largest AI mods. Thanks for joining us for a wild ride.
This is one of our first dev versions in a long time. A more in-depth description of changes is coming, but I’ll touch on a few of the key moments:
There have been significant improvements to how AI understands and uses vehicles. This includes a number of bug fixes (which prevent AI suppressing useless positions or dismounting when they ought not to). Dismounted infantry are more aware of their role, both as a screen for the armored vehicle-- and as a tool to clear nearby buildings. While this feature isn’t perfect, it is considerably better than before.
Low-level infantry decision-making has also been improved. There are many enhancements to path and stance selection-- together with a better understanding of specialist weapons assigned to the squad (static weapons and AT/AA capability).
Oh, and as a fair warning… MLRS artillery connected to the dynamic artillery system is… scary. Shoot artillery spotters as soon as possible, or expect deadly barrages of rockets to start landing around you!
The team would like to extend special thanks to: Rekterakathom, LordGolias, Augaustakit and Rautamiekka.
From the team
diwako / joko / nkenny