Added visibility check to determine rooms secured #317
Added Anti-Armour routines to tactics #318
Added simplified Chinese Translation #319 ~ Thanks Augustakit
Improved verbosity of tactics debug markers #311
Improved contact state with suppression option and better use of buildings #316
Improved to Individual AI engagement #317
Improved individual AI attempting to suppress targets above-ground #317
Improved Reaction to fire by allowing Individual AI to counter-fire rather than assess
Improved group and Individual AI clearing room logic
Improved tacticsAssess: a "HOLD" waypoint will have them remain static
Fixed units using binoculars indoors
Fixed missing Polish translation ~ Thanks MiszczuZPolski
Fixed failed to reinsert leader into available units when finding static weapons #312
Fixed missing explosionEH Header #315
Fixed use of LookAt which sometimes caused the AI to have knowledge it shouldn’t! #317
Fixed params type for the position argument in taskPatrol #320 ~ Thanks Keithenneu
Fixed mechanized infantry shooting friendly units that start firing their weapons #321 ~ Thanks blake8090
We’re happy to release a summertime Dev release for your testing pleasures.
As always we’ve been blessed with help from the community, not only with GitHub entries-- but careful testing and analysis of AI features, failures, and love for the carefully curated bugs that we call features.
This release adds improvements to many core concepts of the mod. Overall there are some fundamental bug fixes to AI information sharing, considerably better handling of group level CQB tasks, and better matching of group level tactics to their current situations and available weapons.
From the team
@diwako / @jokoho48 / @nk3nny
New Contributors
- @Augustakit made their first contribution in #319
- @Keithenneu made their first contribution in #320
Full Changelog: 2.5.4_dev1...2.5.4_dev2