github nk3nny/LambsDanger 2.5.1_RC
2.5.1 RC

latest releases: 2.6.1_dev1, 2.6.0, 2.5.4_dev4...
pre-release3 years ago

Release Candidate 2.5.1

Added custom share information handlers
Added artillery crew will disembark when threatened by near enemies
Added skipCheckRounds will also skip main strike delay
Added debug marker for spotter
Added more robust stance changes and forceMove to tacticsFlank to induce more movement
Added reset for 'ATTACK'-locked units in findReadyUnits (fixes reporting units which are not ready)
Added findNearbyVehicles ~ standardised function to find ready vehicles
Added stricter handling of flanking units (forcing them to not board transports)
Added exit condition on 'lambs_danger_forceMove' in brainForced
Added 'forceMove' variable to hiding to increase reliability
Added unified callout and share information

Fixed check round barrages nearly always be one round
Fixed debug markers were occasionally not removed when caller died
Fixed flanking units choosing spots too close
Fixed allowed suppressing units to suppress outdoor spots (performance)
Fixed doGroupFlank set wrong forceMove variable
Fixed doVehicleAssault visibility check
Fixes doGroupFlanks tendency to not do anything!
Fixes doGroupAssault tendency to cause AI to look in circles!
Fixes doAssault building sorting distance to more reliably assault buildings
Fixed doGroupFlanks tendency to not do anything!
Fixed doGroupAssault tendency to cause AI to look in circles!
Fixed doAssault building sorting distance to more reliably assault buildings
Fixed doSuppress ignoring position of friendlies on last check

Changed artillery debug markers uses a colour not used by a faction
Changed static weapon crew will disembark when threatened (instead of only effective commander)
Changed timing for isLeader check. Non-leaders will now only check 5% rather than 10% of the time (for performance)
Changed minimum suppression range from 25 to 28 meters

Improved isNight.sqf performance by use of getEnvSound Controllers
Improved taskGarrison to only seek cover positions when necessary
Improved doShareInformation performance
Improved getShareInformationParams performance
Improved performance of findNearbyFriendlies
Improved performance of isAlive check
Improved performance doGroupSuppress (simpler position)
Improved performance of doSuppress (adjust order of checks, simpler lineIntersectSurface test)
Improved performance of doVehicleSuppress (adjusted order of checks)
Improved Convert remoteExec/remoteExecCall to CBA Target Events
Improved performance of brainEngage by having zero-time exit variables
Improved performance by skipping unnecessary vector additions to suppression
Improved performance by removing unnecessary checks
Improved brainReact handling of doCover state
Improved doDodge performance -- removing unnecessary checks*
Improved doHide performance -- added earlier exit
Improved sorting of ready artillery

Removed height over sea formula to getShareInformationParams -- cut in the name of frames

More description forthcoming.

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