github nk3nny/LambsDanger 2.1.0

latest releases: 2.6.1, 2.6.1_dev3, 2.6.1_dev2...
4 years ago

Version 2.1.0

Added ZEUS modules 'set radio', 'disable unit AI', 'configure group AI'
Added CBA configurable settings for many features - hiding from tanks or aircraft, autonomous group maneuvers, disabling all information sharing
Added ability to configure which formations count as CQC ones
Added setting to automatically add all artillery
Added ability for fleeing infantry to abandon vehicles
Added new FSM state a variable, "lambs_Danger_forceMove" to have an FSM level force move option
Added new FSM forceMove mode to contact and maneuver leadership states
Added groups to exit CQC mode by changing formation
Added fn_assaultSpeed to adjust movement speed based on ROE and distance to target.
Added support for old variable (will be decrepitated)
Added isolated squad leaders will try to regroup
Added maximum knowsAbout while sharing information to prevent instant combat mode
Added new 3d helpers for fn_assault to debug
Added new debug markers for shareInformation
Added configurable settings for Explosions EventHandler
Fixed changes to suppression speed to prevent units from becoming stuck
Fixed significant flaws in vehicle suppression. Vehicles would occasionally target nearby buildings to themselves rather than the enemy.
Fixed Prevents busy AI from being ordered to man static weapons
Fixed occasionally players being forced to do animations
Fixed Units set to assault a position will now complete the assault even if the target is killed
Fixed Speed levels to allow shooting while moving in close combat
Fixed leaders in reaction state will now be slower and more static
Fixed LAMBS mod naming scheme the same as CBA and ACE3
Changed made suppression function more reliable
Changed made infantry less susceptible to cowardly behavior for gameplay reasons
Changed added more time for Suppression in FSM (prevents spam)
Changed group assessment and reorganization phase
Changed maneuver phase by balancing distance and suppression
Changed Fleeing state. Units will now prefer running to standing
Changed Leaders assigning buildings for CQC will now only pick buildings between them and the enemy.
Changed various fn_assault and fn_building settings to make for better close combat fighter
Changed aggression in the FSM movement. Increased mobility.
Changed the wording on debugDraw expected destination to something smaller
Removed "lambs_danger_dangerAI" group variable. Replaced with "lambs_danger_disableGroupAI", a boolean expression.

Important change:
Based on input and sheer sensibility one of the variables has been changed. The old variable remains functional, but will eventually be decrepitated. To disable group-level assessments and maneuvers, either toggle the relevant CBA option, or set this variable for that particular group:

setVariable ["lambs_danger_disableGroupAI", true];

Thanks, Ryko.

To disable all FSM enhancements made by LAMBS danger AI you have two options:

setVariable ["lambs_danger_disableAI", true];
disableAI "FSM";

Cheers,
nkenny, Diwako, and jokoho

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