github new-coke/strikers v1.3.0
v1.3.0 - Nintendo Switch port, custom texture pack support, Discord Rich Presence, various fixes and tweaks

2 hours ago

No game data is included, you need a disc image made from your own copy of the game. The wiki lists the supported discs and formats, and how to report a problem.

Setup

See also Controls and Texture packs.

Not affiliated with or endorsed by Nintendo or Next Level Games.

Notes

  • Nintendo Switch: The game now runs on the Switch as homebrew (setup).
    • Renders with Vulkan through NVK, at the screen's resolution in handheld and docked play (720p and 1080p, respectively.
    • Controls follow Nintendo's Switch 2 NSO release of the game. Up to four players can mix Pro Controllers, Joy-Con pairs and single Joy-Cons held sideways.
    • Basic HD Rumble implementation. Strength configurable in the ini.
    • Video capture supported.
    • The European and Japanese discs use the console's language.
  • Texture packs: I heard you! Dolphin texture packs now work (guide). The settings app's Game tab lists the packs it finds and can load one on its own. Pack making on the same tab saves the game's textures as PNGs for building your own. Have fun! Be weary Switch has a limit of 512MB for a texture pack.
  • Discord: Added Rich Presence, which shows the mode, cup round, stadium, captains, score and time left. It is off by default; turn on Discord (Rich Presence) on the settings app's Game tab.
  • Stability: Fixed a crash when a computer-controlled player picked a pass target.
  • Input lag: Reduced input lag with VSync on. The game now reads the controller after it waits for the display.
  • Superstrikes: The x2 icon now appears after a Superstrike goal.
  • Settings polish: The stick deadzone and trigger point now start at the values the game uses (0.24 and 0.95).
  • Keyboard: Opening the debug menu (F1) during a keyboard game no longer disconnects player 1.
  • Packaging: Every archive now includes the third-party licence notices, and the setup guides have moved from the README to the wiki.

Thanks! Any issue, raise an issue. This will be the last update for a little bit unless there's a catastrophic bug. This has been taking a lot of my time and I have holidays coming up.

Priorities for next versions: Xbox UWP port, modding, and online multiplayer. The last one is not a guarantee - I don't have much experience with netcode. But there'll be a spike, so I'll look into it.

Full Changelog: v1.2.0...v1.3.0

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