Resident Evil Code: Veronica X – Port VR v1.5.1 (Windows and Meta Quest)
Resident Evil Code: Veronica X in VR, on PC (OpenXR; tested on Meta Quest 2 with Virtual Desktop) and natively on a Meta Quest, with no PC (.apk; tested on Meta Quest 2).
Built on recvx-enhanced-recomp by aikatore and the recvx-decomp decompilation by AshfordFamily. All credit for the PC port goes to them.
No game data is included. You need your own disc image (PS2, NTSC-U, SLUS-20184, .iso).
Downloads
- Meta Quest (standalone):
RE-Code-Veronica-X-VR-v1.5.1.apk - PC VR (Windows):
RE-Code-Veronica-X-Port-PCVR-v1.5.1-windows.zip
What's new in 1.5.1
From aikatore's port, Quest and PC
- Locational hit reactions: enemies react to where they are hit (head, body, legs) and to how hard.
- Difficulty select when you start a new game.
- Zombie heads can be blown off.
- Blood comes out of the exact point where a shot lands, the head included.
- B.O.W. gas flash.
- Import system: EXTRA > IMPORT on the title screen, to bring in your own models and rooms.
- Battle Game: the characters are unlocked as in the original port.
Pistols, Quest and PC
- The slide glows orange and breathes while it has to be pulled. Take it with the left grip anywhere on the glowing piece: it stays in your hand until you let go, and the gun fires again only after the whole pull.
- The magazine guide of the pistols is a breathing orange light in the magazine's own shape, fixed to the gun.
Picture, Quest only
- Super Resolution option in the VR settings. The PC version does not have it.
Clean release
- No log files are written, and the VR debug options are gone.
Version
- Quest: app version 1.5.1 (version code 151). The launcher's update check and the PC's both look at this release.
How to play
PC
- Unpack the zip anywhere.
- Start your OpenXR runtime (e.g. Virtual Desktop).
- Run
recvx_vr.exe, pick your.isoon the first start, then press PLAY.
Meta Quest
- Turn on developer mode and install the
.apkwith SideQuest. It updates over 1.5.0 and keeps your settings and saves. - Open it from Library > Unknown Sources. The first time, allow access to all files (it is only used to read your disc image and the optional textures).
- In the launcher: Disc > pick your
.iso, then Play. Resolution 2x to 4x in Settings (2x on a Quest 2, 3x on a Quest 3).
HD textures (optional)
- Texture pack as a single
.packfile: download – no unpacking. On the Quest: the folder you choose in the launcher's Textures tab.
Controls
| Button | Action |
|---|---|
| Left stick | Walk (click while walking forward: run) |
| Right stick | Turn (in the sniper scope: forward / back zoom) |
| Right grip + right trigger | Aim and fire |
| Left grip at the gun | Hold it with both hands |
| Left grip on the glowing slide | Take it and pull it back |
| Left grip at the pouch | Take ammo (the pouch opens when your hand comes to it) |
| Left grip, free left hand | Knife |
| A | Action / confirm |
| B | Back; with a gun: take the magazine out (grenade launcher and bow gun: open / shut the gun) |
| Y | Inventory |
| X | Map |
| Right stick click (hold) | Weapon wheel: move the right hand over a weapon, let go |
| ≡ (left menu) | Select menu: Continue, Options, Return to title |
Reload: B takes the magazine out → take ammo from the pouch at your belt with the left grip → put it in the gun, where the faint orange outline blinks. A pistol that ran empty stays open: after the magazine, pull the slide back with the left hand.
Known issues
- Meta Quest 2 is the only headset tested. Quest 3 and 3S are declared as supported and run 32-bit apps, but have not been tested. If the app does not start on yours, take a screenshot of the panel it shows (this release writes no log file).
- Battle Game: an error can happen when choosing the character. Not fixed yet.
- Small stutters can happen, mostly when entering a room with HD textures, and in some heavy rooms.
Source code: branch PCVR (PC) and branch Android-VR (Quest) of this repository, and branch vr of recvx-decomp-VR. .