github neto1495mn-sudo/recvx-enhanced-port-pcvr v1.5.1
Resident Evil Code: Veronica X – PC Port VR v1.5.1

one hour ago

Resident Evil Code: Veronica X – Port VR v1.5.1 (Windows and Meta Quest)

Resident Evil Code: Veronica X in VR, on PC (OpenXR; tested on Meta Quest 2 with Virtual Desktop) and natively on a Meta Quest, with no PC (.apk; tested on Meta Quest 2).

VR gameplay

Built on recvx-enhanced-recomp by aikatore and the recvx-decomp decompilation by AshfordFamily. All credit for the PC port goes to them.

No game data is included. You need your own disc image (PS2, NTSC-U, SLUS-20184, .iso).

Downloads

  • Meta Quest (standalone): RE-Code-Veronica-X-VR-v1.5.1.apk
  • PC VR (Windows): RE-Code-Veronica-X-Port-PCVR-v1.5.1-windows.zip

What's new in 1.5.1

From aikatore's port, Quest and PC

  • Locational hit reactions: enemies react to where they are hit (head, body, legs) and to how hard.
  • Difficulty select when you start a new game.
  • Zombie heads can be blown off.
  • Blood comes out of the exact point where a shot lands, the head included.
  • B.O.W. gas flash.
  • Import system: EXTRA > IMPORT on the title screen, to bring in your own models and rooms.
  • Battle Game: the characters are unlocked as in the original port.

Pistols, Quest and PC

  • The slide glows orange and breathes while it has to be pulled. Take it with the left grip anywhere on the glowing piece: it stays in your hand until you let go, and the gun fires again only after the whole pull.
  • The magazine guide of the pistols is a breathing orange light in the magazine's own shape, fixed to the gun.

Picture, Quest only

  • Super Resolution option in the VR settings. The PC version does not have it.

Clean release

  • No log files are written, and the VR debug options are gone.

Version

  • Quest: app version 1.5.1 (version code 151). The launcher's update check and the PC's both look at this release.

How to play

PC

  1. Unpack the zip anywhere.
  2. Start your OpenXR runtime (e.g. Virtual Desktop).
  3. Run recvx_vr.exe, pick your .iso on the first start, then press PLAY.

Meta Quest

  1. Turn on developer mode and install the .apk with SideQuest. It updates over 1.5.0 and keeps your settings and saves.
  2. Open it from Library > Unknown Sources. The first time, allow access to all files (it is only used to read your disc image and the optional textures).
  3. In the launcher: Disc > pick your .iso, then Play. Resolution 2x to 4x in Settings (2x on a Quest 2, 3x on a Quest 3).

HD textures (optional)

  • Texture pack as a single .pack file: download – no unpacking. On the Quest: the folder you choose in the launcher's Textures tab.

Controls

Button Action
Left stick Walk (click while walking forward: run)
Right stick Turn (in the sniper scope: forward / back zoom)
Right grip + right trigger Aim and fire
Left grip at the gun Hold it with both hands
Left grip on the glowing slide Take it and pull it back
Left grip at the pouch Take ammo (the pouch opens when your hand comes to it)
Left grip, free left hand Knife
A Action / confirm
B Back; with a gun: take the magazine out (grenade launcher and bow gun: open / shut the gun)
Y Inventory
X Map
Right stick click (hold) Weapon wheel: move the right hand over a weapon, let go
≡ (left menu) Select menu: Continue, Options, Return to title

Reload: B takes the magazine out → take ammo from the pouch at your belt with the left grip → put it in the gun, where the faint orange outline blinks. A pistol that ran empty stays open: after the magazine, pull the slide back with the left hand.

Known issues

  • Meta Quest 2 is the only headset tested. Quest 3 and 3S are declared as supported and run 32-bit apps, but have not been tested. If the app does not start on yours, take a screenshot of the panel it shows (this release writes no log file).
  • Battle Game: an error can happen when choosing the character. Not fixed yet.
  • Small stutters can happen, mostly when entering a room with HD textures, and in some heavy rooms.

Source code: branch PCVR (PC) and branch Android-VR (Quest) of this repository, and branch vr of recvx-decomp-VR. .

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