github narzoul/DDrawCompat v0.7.1
DDrawCompat v0.7.1

pre-release8 hours ago

General changes:

  • Fixed a potential crash when clearing helper surfaces (#530)
  • Fixed a regression in v0.7.0 causing corrupted mipmaps on NVIDIA GPUs (#530)
  • Fixed a deadlock in Lunar: Silver Star Story on Windows 7 (#531)
  • Fixed several issues with depth buffer CPU access (#489, #529, #534, #542)
  • Games that use depth buffer CPU access now support antialiasing on all GPUs (#160, #524)
  • Fixed a bug related to shader constants that could cause various display glitches on AMD GPUs
  • Fixed the gamma ramp resetting to default after alt-tabbing in some cases (e.g. in Revenant)
  • Points and lines rendered by Direct3D now preserve their relative thickness when using resolution scaling (currently not supported with hardware vertex processing (T&L) or video memory vertex buffers) (#339)
  • Fixed a potential crash when using ResolutionScaleFilter=bilinear
  • Improved support for resolution scaling (#542)
  • Fixed fog of war not updating in Star Trek: Armada when using ColorKeyMethod=alphatest
  • Fixed a potential crash on startup when libretro common-shaders are available (e.g. in Delta Force 2)
  • Fixed stuttering cursor in Half-Life WON 1.0.1.6 menus
  • Fixed a crash when playing movies on some Intel GPUs in Populous: The Beginning
  • Fixed alt-tab issues in Commandos: BEL demo (#544)

Updated configuration settings:

  • CapsPatches: added &=~ operator and fixed the broken = operator
  • CompatFixes: added forcevidmem, nodepthblt, nodepthlock and singlemonitor options
  • SupportedDepthFormats: removed the 15-bit depth options

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