General changes:
- Fixed a potential crash when clearing helper surfaces (#530)
- Fixed a regression in v0.7.0 causing corrupted mipmaps on NVIDIA GPUs (#530)
- Fixed a deadlock in Lunar: Silver Star Story on Windows 7 (#531)
- Fixed several issues with depth buffer CPU access (#489, #529, #534, #542)
- Games that use depth buffer CPU access now support antialiasing on all GPUs (#160, #524)
- Fixed a bug related to shader constants that could cause various display glitches on AMD GPUs
- Fixed the gamma ramp resetting to default after alt-tabbing in some cases (e.g. in Revenant)
- Points and lines rendered by Direct3D now preserve their relative thickness when using resolution scaling (currently not supported with hardware vertex processing (T&L) or video memory vertex buffers) (#339)
- Fixed a potential crash when using ResolutionScaleFilter=bilinear
- Improved support for resolution scaling (#542)
- Fixed fog of war not updating in Star Trek: Armada when using ColorKeyMethod=alphatest
- Fixed a potential crash on startup when libretro common-shaders are available (e.g. in Delta Force 2)
- Fixed stuttering cursor in Half-Life WON 1.0.1.6 menus
- Fixed a crash when playing movies on some Intel GPUs in Populous: The Beginning
- Fixed alt-tab issues in Commandos: BEL demo (#544)
Updated configuration settings:
- CapsPatches: added
&=~operator and fixed the broken=operator - CompatFixes: added forcevidmem, nodepthblt, nodepthlock and singlemonitor options
- SupportedDepthFormats: removed the 15-bit depth options