General changes:
- Fixed texture transparency issues with the ColorKeyMethod=alphatest setting in House of the Dead 2 (#447)
- Fixed a crash in Moto Racer 2 (#452)
- Fixed a deadlock when exiting Flower Story (#454)
- Fixed a crash related to DXTn texture formats (#383)
- Fixed palette issues in Armed & Delirious (#402)
- Fixed palette issues with device-dependent bitmaps (#404)
- Fixed some rendering issues in Final Racing: CyberSpace 2001 (#271)
- Fixed blank textures in Desperados: Be Quick or Be Dead (#527)
- Fixed a crash with the ColorKeyMethod=alphatest setting in The Legacy of Rosemond Hill
- Fixed texture filtering for sprites when enabling the SpriteDetection setting
- Fixed window screenshots (Alt+Prtscn) in scaled fullscreen mode (#480)
- Fixed Steam screenshot/recording issues on some drivers (#480)
- Fixed a performance regression in Hostile Waters: Antaeus Rising (#485)
- Fixed a deadlock in Revenant (#489)
- Fixed fullscreen mode not working on non-primary monitors (#501)
- Fixed black window content when starting Recoil (issue #486)
- Fixed gamma issues in Thief Gold (#503)
- Fixed graphical artifacts in Hostile Waters: Antaeus Rising (#485) and Jane's F-15 (#449)
- Fixed the FpsLimiter setting not working with the SetDIBitsToDevice function (#506)
- Fixed potential thread safety issues when changing configuration settings through the overlay
- Added a workaround for missing Indeo video codecs on recent Windows 11 versions (#508)
- Fixed temporary dialog window glitches in Lego Loco (#179)
- Fixed Z-fighting with the Discord overlay
- Fixed glitchy menu bar in Daytona USA (#471)
- Fixed graphical artifacts in Warhammer: Dark Omen (#514)
- Fixed incorrectly rendered buttons in A-10 Cuba! (#479)
- Fixed dialog windows opening off-screen in scaled fullscreen mode (#519)
- Fixed AltTabFix=noactivateapp not restoring properly when popup windows are open (#519)
- Fixed combo box dropdown lists extending beyond the bottom of the screen in scaled fullscreen mode (#519)
- Fixed a crash in Dukes of Hazzard: Racing for Home (#520)
- Fixed rendering issues on very old Intel GPUs (#463)
- Reduced flickering of desktop image during display mode changes in fullscreen mode
- Fixed screen freezing in The Sims on some Intel GPUs (#523)
- Disabled CPU access to multisampled depth buffers on RDNA drivers due to crashes (#524)
- Fixed the DesktopResolution setting not applying early enough for Lego Loco (#179)
- Fixed incorrect cursor image in some games after alt-tabbing (e.g. Beach Life, Red Alert 2)
- Fixed various rendering issues affecting modern Intel GPU drivers (igd9trinity32.dll)
Updated configuration settings:
- DisplayAspectRatio: can now be changed via the configuration overlay
- DisplayFilter: added integer option; added support for the libretro common-shaders library (check the wiki for further information)
- SurfacePatches: now also applies to system memory surfaces and allows specifying a percentage between 1 and 1000 (#446)
New configuration settings:
- GdiInterops