github narzoul/DDrawCompat v0.5.3
DDrawCompat v0.5.3

latest release: v0.5.4
pre-release4 months ago

General changes:

  • Fixed blocking of the ForceDirectDrawEmulation shim (#280)
  • Fixed a crash on some old Intel drivers (#299, #302, #315)
  • Fixed windowed mode presentation (#298, #308, #312, #314)
  • Fixed dialog boxes not appearing in Lego Loco (#179)
  • Added missing check for invalid color depth during display mode change (#303)
  • Fixed resolution scaling with D24S8 depth format when S8D24 is not supported (#300)
  • Fixed some flickering GUI elements in Sacred Gold
  • Fixed video playback on systems that have the VMR-9 DirectShow filter enabled (#299)
  • Fixed launcher window turning black in Wild Wild West: The Steel Assassin (#306)
  • Fixed rendering issues in Ultima IX when the game's MultiPassChromakey setting is set to 1 or 2
  • Fixed a race condition that could cause a crash when installing hooks (#306)
  • Fixed AltTabFix=keepvidmem(1) not keeping the back buffers of the primary surface chain (#316)
  • Removed dependency on the Windows debugger engine (dbgeng.dll) (#318)
  • Fixed blank config/stats overlays on AMD Radeon RX 7xxx GPUs (#325)
  • Improved the fix for inaccurate cursor clipping in DPI unaware mode (#319)
  • Fixed missing ground textures in Carnivores on some GPUs (#320)
  • Fixed stuttering fullscreen presentation in some cases (#298)
  • Fixed a window clipping issue when moving dialog boxes in Close Combat 4
  • Fixed a performance issue with windowed fullscreen GDI presentation on some systems (#273)
  • Fixed oversized dialog windows (except non-client area) in some fullscreen games in DPI aware mode
  • Fixed mispositioned trackbar sliders in Red Alert 2 in DPI aware mode
  • Fixed ColorKeyMethod=alphatest not working on some textures in Carnivores
  • Fixed broken presentation after switching from fullscreen to windowed mode in some games
  • Fixed a deadlock when alt-tabbing in Star Trek: Armada with the config overlay open
  • Fixed hotkeys not working in some games that use DirectInput 8
  • Fixed presentation in some palettized fullscreen games, e.g. Carmen Sandiego's Great Chase Through Time
  • Fixed incorrect texture filtering applied in some cases, e.g. to trees in Carnivores
  • Fixed invisble network detection window in Empire Earth NeoEE (#251)

Updated configuration settings:

  • StatsRows: ddiusage was removed from the default value to improve performance

New configuration settings:

  • GdiStretchBltMode
  • VertexFixup

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