General changes:
- Fixed blocking of the ForceDirectDrawEmulation shim (#280)
- Fixed a crash on some old Intel drivers (#299, #302, #315)
- Fixed windowed mode presentation (#298, #308, #312, #314)
- Fixed dialog boxes not appearing in Lego Loco (#179)
- Added missing check for invalid color depth during display mode change (#303)
- Fixed resolution scaling with D24S8 depth format when S8D24 is not supported (#300)
- Fixed some flickering GUI elements in Sacred Gold
- Fixed video playback on systems that have the VMR-9 DirectShow filter enabled (#299)
- Fixed launcher window turning black in Wild Wild West: The Steel Assassin (#306)
- Fixed rendering issues in Ultima IX when the game's MultiPassChromakey setting is set to 1 or 2
- Fixed a race condition that could cause a crash when installing hooks (#306)
- Fixed AltTabFix=keepvidmem(1) not keeping the back buffers of the primary surface chain (#316)
- Removed dependency on the Windows debugger engine (dbgeng.dll) (#318)
- Fixed blank config/stats overlays on AMD Radeon RX 7xxx GPUs (#325)
- Improved the fix for inaccurate cursor clipping in DPI unaware mode (#319)
- Fixed missing ground textures in Carnivores on some GPUs (#320)
- Fixed stuttering fullscreen presentation in some cases (#298)
- Fixed a window clipping issue when moving dialog boxes in Close Combat 4
- Fixed a performance issue with windowed fullscreen GDI presentation on some systems (#273)
- Fixed oversized dialog windows (except non-client area) in some fullscreen games in DPI aware mode
- Fixed mispositioned trackbar sliders in Red Alert 2 in DPI aware mode
- Fixed ColorKeyMethod=alphatest not working on some textures in Carnivores
- Fixed broken presentation after switching from fullscreen to windowed mode in some games
- Fixed a deadlock when alt-tabbing in Star Trek: Armada with the config overlay open
- Fixed hotkeys not working in some games that use DirectInput 8
- Fixed presentation in some palettized fullscreen games, e.g. Carmen Sandiego's Great Chase Through Time
- Fixed incorrect texture filtering applied in some cases, e.g. to trees in Carnivores
- Fixed invisble network detection window in Empire Earth NeoEE (#251)
Updated configuration settings:
- StatsRows: ddiusage was removed from the default value to improve performance
New configuration settings:
- GdiStretchBltMode
- VertexFixup