- Send to PS5 no longer keeps pausing. While a game was sending, the step kept switching between sending and "Paused at …", and each pause cost a few seconds of the send. The app checks the PS5 every 10 seconds for the PS5 chip at the top, and each check cut the send. The checks now connect on their own, so the send runs straight through.
The Kite helper is the same as in 0.1.0, so the one already on your PS5 keeps working. A send left by a closed 0.1.0 carries on in 0.1.1 where it stopped.
Downloads: Kite-Pack-…-windows-x64.exe (just run it), Kite-Pack-…-macos.dmg (Apple silicon and Intel), Kite-Pack-…-linux-x64.AppImage, kite-helper.elf for the PS5, and the command-line tool as kite-pack-cli-….
The builds aren't signed. On macOS, the first time, right-click Kite Pack and choose Open, or run xattr -cr "/Applications/Kite Pack.app". On Windows, choose More info, then Run anyway, if SmartScreen stops it. On Linux, make the AppImage executable (chmod +x).