github naev/naev v0.9.0-beta.3

latest releases: nightly, v0.12.0-alpha.1, v0.11.4...
pre-release2 years ago
  • 0.9.0-beta.3

    • Fixed warning about cargo rush deliveries when you don't know the best route
    • Fixed another crash related to pilot removal
    • Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
    • Fixed crash when techs are first patched to planets through unidiff
    • Fixed potential spurious warnings about incomplete translations, even when running in English
    • Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
    • Fixed VN log text overlap issues
    • Fixed commodities not being added through unidiff
    • Fixed safe lane rendering alpha being wrong
    • Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
    • Fixed backgrounds accumulating when messing with options
    • Fixed issues with board scripts getting deferred with respect to boarding script
    • Fixed some instances of background text interfering with how foreground text was drawn
    • Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
    • Fixed minor Ship AI issues (rename at game start)
    • Fixed autonav via the map during a landing sequence
    • Fixed autonav giving away autofollowed pilots and unknown destination systems
    • Improved speed and accuracy of autonav stopping
    • Improved mission marker behavior (show planets more, always clean up at end of mission)
    • Kicked Empire patrols out of the Arandon system
    • Gave pirate ships dodgier outfits
    • Proofread too many parts of the game to mention
    • AI should only try to jump to systems with their faction presence
    • Wrap OSD titles as necessary
    • Don't allow illegal characters in pilot name
    • Be kinder to old video drivers
    • More music
    • More meow
  • 0.9.0-beta.2

    • Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
    • Fixed missing credits and translation coverage data
    • Improved phrasing
    • Prevented players from getting stranded without access to fuel
    • Mission script fixes for "Helping Nelly" and "The one with the Visit"
    • Outfit script fix for "Weapons Ionizer"
    • Fixed issues impacting at least some Windows / Intel graphics combinations
    • Hulls are more widely available
    • Improved some of the map outfits
    • Do not render systems with unknown assets as restricted
    • Added gamma correction to Options
    • Fixed reproducible crash when boarded pilots get removed
    • Added counterfeit licenses to pirate worlds
    • Remove minor energy malus from sensor array and jump detector
    • Electron burst cannon is no longer widely available
  • 0.9.0 (beta)

    • New mechanics
      • Added new utility outfits with complex effects
      • Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
      • Illegal cargo and ship-to-ship detection
      • Pilots can now go into stealth mode
      • Systems have "safe lanes" patrolled by the governing faction
      • Electronic warfare parameters are simplified and visible
      • Added escorts for hire
      • Some simple minigames have been added
      • Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
      • Restricted systems where dominant faction will attack on sight
      • Some bulk freighter-class ships added
      • Systems can have different effects on all ships in them
      • Fake transponder replaces fake id
    • Visual improvements
      • New fancy system rendering effects
      • Ships and rockets now have engine trails
      • Beam visuals have been made more flexible and pretty
      • Jumping visuals improved
      • Redid the shake visuals and added a small damage visual
      • Most special effects implemented as shaders
      • Most small visuals redone to be more visible and clean
      • Similar presences are now merged in map
      • Overhauled all the backgrounds
    • Gameplay changes
      • Pirates split into multiple clans and marauders
      • Added discovery messages as you explore the universe
      • Overhauled NPC AI
      • Overhaul and rebalance of most outfits
      • Wanted ships no longer aggro defense forces (bounties)
      • Bribed pilots don't become hostile again unless attacked
      • Stress now decreases based on ship mass
      • Merged the Independent and Civilian factions
      • Game now tracks meta-data like ships destroyed and time played
      • Trade lane routes made explicit
      • More common and useful derelict ships
      • Missiles have lock-on reduced and in-flight calibration added
      • Tutorial redone with Ship AI that is also accessible from the info menu
      • New ships including the Starbridge
    • Quality of Life
      • Autonav supports landing and boarding
      • Comm window reworked and you can bribe multiple pilots at once
      • Possible to change or unequip ships with deployed fighters
      • More fine-grained autonav reset control by setting enemy distance
      • Added autoequip functionality
      • Able to filter equipable outfits
      • Minimal view mode for the map
      • More visible map markers
      • More in-game tutorial-ish explanations for new mechanics as you encounter them
      • You can now favourite your ships to help with sorting
      • Redid boarding window to be more intuitive and easier to loot what you want
      • Paste support for input stuff
      • Translation completion status is shown in the options
    • New locations
      • Added gambling resort "Minerva Station"
      • Revamped and improved some existing locations
      • Several new planets and systems
    • 40 New missions
      • Challenge adversaries in the Crimson Gauntlet
      • Follow happenings on "Minerva Station"
      • Invade the frontier with the Dvaered
      • Ship enthusiast quiz
      • Deliver fancy contraband all over the universe
      • Raid trader convoys
      • Rescue derelict crew
      • Small early game tutorial-ish campaign
      • Neutral campaign to transform the universe
      • Help the Za'lek do particle physics
      • Meow
    • New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
    • Engine Changes
      • Added an optimizer to improve automatic outfitting choices
      • A ton of new ship stat attributes have been added
      • Support for Lua-based hooks in Outfits for complex behaviours
      • Support for post-processing shaders
      • Added rendering and update hooks in the Lua API
      • Added image format support beyond PNG (notably WebP)
      • Support for arbitrary ship display classes
      • Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
      • Meson is now the only build system, and development builds can integrate all assets/translations without being installed
      • Fonts now use distance fields and much better in many cases
      • Improved how Lua was being loaded
      • Added library that supports lots of Love2D API in Naev
      • Added Visual Novel library
      • Added card games
      • Added dynamic factions
      • Added dynamic commodities
      • Lua support for advanced sound effects
      • Most markers and indicators use signed distance functions now
      • Internally using linear colourspace
      • Faction presence computed with base and bonus values
      • Virtual assets have been redone and are more flexible than before
      • Point value system for ships to help with presence and other things
      • Support for shipstats at a system level
      • Initial support for 3D models
      • Proper support for line breaks in most languages
      • Most objects (ships, planets, etc.) have tags that can be used from Lua
      • Lots of optimization
  • 0.8.2

    • Gameplay
      • Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
      • Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
      • Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space
    • Engine
      • Fixed a bug loading games with short (1-character) names
      • Tweaked chances of seeing Spaceport Bar missions
      • Updated German translation
      • Fixed "configure" script when the system has a "cxsparse" library and no "csparse"
      • Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
  • 0.8.1

    • Gameplay
      • Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%
      • Tweaked Za'lek ships' stats and outfit slot behavior to match expectations
    • Engine
      • Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
      • Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files
      • Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'"
      • Fixed rare/potential bugs in font and save-file code
      • Fixed crash when navigating landing screens with the tab key
      • Updated German translation
      • Improved text in minor ways
  • 0.8.0

    • Gameplay
      • Overhaul of the interface to be more sleek and functional
        • Interface is much more slick
        • Dark theme to be more consistent with space
        • Font uses outlines to be more readable
      • New map overlay with adjustable opacity
      • Added rarity indicator to ships and outfits
      • Changed fonts
      • Indicate non-common NPC with exclamation marks
      • Added accessory slot and unique accessory outfits as mission rewards
      • Simple economy model implemented with map visualizations
      • Added travelling merchant who sells unique items
      • Made missiles and fighter bays reload while in space
      • Modified the balancing of missiles
      • Added asteroids and mining
      • Improved player GUI
      • Brushed GUI is now the default
      • Improved and fixed escort system
      • Made Pirates and FLF spawn in a fairer way
      • Made time pass at different rates for different ships ("Time Dilation")
      • Made piracy missions available from any Independent or black market planet
      • Substantially increased pay for unique missions (10x in most cases)
      • Made references to the player gender-neutral
      • Made combat music vary from faction to faction
      • Made it so AI ships spawn with cargo
      • Improved AI behaviours
      • Nerfed Quicksilver
      • Added the ability to buy "fake IDs" from pirate strongholds
      • Made jammers into activated outfits that increase cloaking
      • Added Soromid organic ships that level up organs
      • Improved and expanded NPC portraits
      • Commodities can be sold/bought everywhere
      • Added a "slow mode", which runs the game at half speed (like an easy mode)
      • Added a ship log which records events
      • Added a "system map" which displays information about known remote planets
      • Added support for giving commands to individual escorts
      • New intro images replacing old placeholders
      • Increased pirate name variety for bounty missions
      • Ships now travel with you automatically for free, as with outfits
      • Added map decorators showing locations of factions and the Nebula
      • Added a dogfight aiming helper
      • More music
      • New and/or improved missions
        • New Za'lek mini-campaign
        • Completed the FLF campaign
        • Fixed up the Collective campaign
        • Improved the Shark (Nexus Shipyards) campaign
        • Improved the Dvaered anti-FLF campaign
        • Added and improved piracy missions
        • New minor Soromid campaign, "Coming Out"
        • New tutorial mission at the start of a new game
        • Various newly added and improved generic missions
    • Engine
      • Support for compilation with Meson
      • HiDPI-awareness
      • Support for translations
      • Added shaders to speed up and improve graphics
      • Added support for non-ascii direct character input
      • Added support for map decorators
      • Removed support for Lua 5.0
      • Removed support for SDL 1, only SDL 2 is supported
      • Added support for translating
      • Made the OSD compact itself to avoid showing redundant information
      • Made Autonav able to follow ships
      • Consolidated the effects of cloaking and jammers under cloaking
      • Added workaround for ALSOFT buggy version that crashes
      • Added a polygon-based collision algorithm
      • Added some symbols for partial colorblind accessibility
      • Support #include in shaders
      • Multiple font support
      • Many bugfixes

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