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0.9.0-beta.3
- Fixed warning about cargo rush deliveries when you don't know the best route
- Fixed another crash related to pilot removal
- Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
- Fixed crash when techs are first patched to planets through unidiff
- Fixed potential spurious warnings about incomplete translations, even when running in English
- Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
- Fixed VN log text overlap issues
- Fixed commodities not being added through unidiff
- Fixed safe lane rendering alpha being wrong
- Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
- Fixed backgrounds accumulating when messing with options
- Fixed issues with board scripts getting deferred with respect to boarding script
- Fixed some instances of background text interfering with how foreground text was drawn
- Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
- Fixed minor Ship AI issues (rename at game start)
- Fixed autonav via the map during a landing sequence
- Fixed autonav giving away autofollowed pilots and unknown destination systems
- Improved speed and accuracy of autonav stopping
- Improved mission marker behavior (show planets more, always clean up at end of mission)
- Kicked Empire patrols out of the Arandon system
- Gave pirate ships dodgier outfits
- Proofread too many parts of the game to mention
- AI should only try to jump to systems with their faction presence
- Wrap OSD titles as necessary
- Don't allow illegal characters in pilot name
- Be kinder to old video drivers
- More music
- More meow
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0.9.0-beta.2
- Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
- Fixed missing credits and translation coverage data
- Improved phrasing
- Prevented players from getting stranded without access to fuel
- Mission script fixes for "Helping Nelly" and "The one with the Visit"
- Outfit script fix for "Weapons Ionizer"
- Fixed issues impacting at least some Windows / Intel graphics combinations
- Hulls are more widely available
- Improved some of the map outfits
- Do not render systems with unknown assets as restricted
- Added gamma correction to Options
- Fixed reproducible crash when boarded pilots get removed
- Added counterfeit licenses to pirate worlds
- Remove minor energy malus from sensor array and jump detector
- Electron burst cannon is no longer widely available
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0.9.0 (beta)
- New mechanics
- Added new utility outfits with complex effects
- Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
- Illegal cargo and ship-to-ship detection
- Pilots can now go into stealth mode
- Systems have "safe lanes" patrolled by the governing faction
- Electronic warfare parameters are simplified and visible
- Added escorts for hire
- Some simple minigames have been added
- Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
- Restricted systems where dominant faction will attack on sight
- Some bulk freighter-class ships added
- Systems can have different effects on all ships in them
- Fake transponder replaces fake id
- Visual improvements
- New fancy system rendering effects
- Ships and rockets now have engine trails
- Beam visuals have been made more flexible and pretty
- Jumping visuals improved
- Redid the shake visuals and added a small damage visual
- Most special effects implemented as shaders
- Most small visuals redone to be more visible and clean
- Similar presences are now merged in map
- Overhauled all the backgrounds
- Gameplay changes
- Pirates split into multiple clans and marauders
- Added discovery messages as you explore the universe
- Overhauled NPC AI
- Overhaul and rebalance of most outfits
- Wanted ships no longer aggro defense forces (bounties)
- Bribed pilots don't become hostile again unless attacked
- Stress now decreases based on ship mass
- Merged the Independent and Civilian factions
- Game now tracks meta-data like ships destroyed and time played
- Trade lane routes made explicit
- More common and useful derelict ships
- Missiles have lock-on reduced and in-flight calibration added
- Tutorial redone with Ship AI that is also accessible from the info menu
- New ships including the Starbridge
- Quality of Life
- Autonav supports landing and boarding
- Comm window reworked and you can bribe multiple pilots at once
- Possible to change or unequip ships with deployed fighters
- More fine-grained autonav reset control by setting enemy distance
- Added autoequip functionality
- Able to filter equipable outfits
- Minimal view mode for the map
- More visible map markers
- More in-game tutorial-ish explanations for new mechanics as you encounter them
- You can now favourite your ships to help with sorting
- Redid boarding window to be more intuitive and easier to loot what you want
- Paste support for input stuff
- Translation completion status is shown in the options
- New locations
- Added gambling resort "Minerva Station"
- Revamped and improved some existing locations
- Several new planets and systems
- 40 New missions
- Challenge adversaries in the Crimson Gauntlet
- Follow happenings on "Minerva Station"
- Invade the frontier with the Dvaered
- Ship enthusiast quiz
- Deliver fancy contraband all over the universe
- Raid trader convoys
- Rescue derelict crew
- Small early game tutorial-ish campaign
- Neutral campaign to transform the universe
- Help the Za'lek do particle physics
- Meow
- New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
- Engine Changes
- Added an optimizer to improve automatic outfitting choices
- A ton of new ship stat attributes have been added
- Support for Lua-based hooks in Outfits for complex behaviours
- Support for post-processing shaders
- Added rendering and update hooks in the Lua API
- Added image format support beyond PNG (notably WebP)
- Support for arbitrary ship display classes
- Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
- Meson is now the only build system, and development builds can integrate all assets/translations without being installed
- Fonts now use distance fields and much better in many cases
- Improved how Lua was being loaded
- Added library that supports lots of Love2D API in Naev
- Added Visual Novel library
- Added card games
- Added dynamic factions
- Added dynamic commodities
- Lua support for advanced sound effects
- Most markers and indicators use signed distance functions now
- Internally using linear colourspace
- Faction presence computed with base and bonus values
- Virtual assets have been redone and are more flexible than before
- Point value system for ships to help with presence and other things
- Support for shipstats at a system level
- Initial support for 3D models
- Proper support for line breaks in most languages
- Most objects (ships, planets, etc.) have tags that can be used from Lua
- Lots of optimization
- New mechanics
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0.8.2
- Gameplay
- Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
- Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
- Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space
- Engine
- Fixed a bug loading games with short (1-character) names
- Tweaked chances of seeing Spaceport Bar missions
- Updated German translation
- Fixed "configure" script when the system has a "cxsparse" library and no "csparse"
- Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
- Gameplay
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0.8.1
- Gameplay
- Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%
- Tweaked Za'lek ships' stats and outfit slot behavior to match expectations
- Engine
- Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
- Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files
- Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'"
- Fixed rare/potential bugs in font and save-file code
- Fixed crash when navigating landing screens with the tab key
- Updated German translation
- Improved text in minor ways
- Gameplay
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0.8.0
- Gameplay
- Overhaul of the interface to be more sleek and functional
- Interface is much more slick
- Dark theme to be more consistent with space
- Font uses outlines to be more readable
- New map overlay with adjustable opacity
- Added rarity indicator to ships and outfits
- Changed fonts
- Indicate non-common NPC with exclamation marks
- Added accessory slot and unique accessory outfits as mission rewards
- Simple economy model implemented with map visualizations
- Added travelling merchant who sells unique items
- Made missiles and fighter bays reload while in space
- Modified the balancing of missiles
- Added asteroids and mining
- Improved player GUI
- Brushed GUI is now the default
- Improved and fixed escort system
- Made Pirates and FLF spawn in a fairer way
- Made time pass at different rates for different ships ("Time Dilation")
- Made piracy missions available from any Independent or black market planet
- Substantially increased pay for unique missions (10x in most cases)
- Made references to the player gender-neutral
- Made combat music vary from faction to faction
- Made it so AI ships spawn with cargo
- Improved AI behaviours
- Nerfed Quicksilver
- Added the ability to buy "fake IDs" from pirate strongholds
- Made jammers into activated outfits that increase cloaking
- Added Soromid organic ships that level up organs
- Improved and expanded NPC portraits
- Commodities can be sold/bought everywhere
- Added a "slow mode", which runs the game at half speed (like an easy mode)
- Added a ship log which records events
- Added a "system map" which displays information about known remote planets
- Added support for giving commands to individual escorts
- New intro images replacing old placeholders
- Increased pirate name variety for bounty missions
- Ships now travel with you automatically for free, as with outfits
- Added map decorators showing locations of factions and the Nebula
- Added a dogfight aiming helper
- More music
- New and/or improved missions
- New Za'lek mini-campaign
- Completed the FLF campaign
- Fixed up the Collective campaign
- Improved the Shark (Nexus Shipyards) campaign
- Improved the Dvaered anti-FLF campaign
- Added and improved piracy missions
- New minor Soromid campaign, "Coming Out"
- New tutorial mission at the start of a new game
- Various newly added and improved generic missions
- Overhaul of the interface to be more sleek and functional
- Engine
- Support for compilation with Meson
- HiDPI-awareness
- Support for translations
- Added shaders to speed up and improve graphics
- Added support for non-ascii direct character input
- Added support for map decorators
- Removed support for Lua 5.0
- Removed support for SDL 1, only SDL 2 is supported
- Added support for translating
- Made the OSD compact itself to avoid showing redundant information
- Made Autonav able to follow ships
- Consolidated the effects of cloaking and jammers under cloaking
- Added workaround for ALSOFT buggy version that crashes
- Added a polygon-based collision algorithm
- Added some symbols for partial colorblind accessibility
- Support #include in shaders
- Multiple font support
- Many bugfixes
- Gameplay