github naev/naev v0.8.1

latest releases: nightly, v0.12.0-alpha.1, v0.11.4...
3 years ago
  • 0.8.1

    • Gameplay
      • Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%.
      • Tweaked Za'lek ships' stats and outfit slot behavior to match expectations.
    • Engine
      • Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
      • Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files.
      • Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'".
      • Fixed rare/potential bugs in font and save-file code.
      • Fixed crash when navigating landing screens with the tab key.
      • Updated German translation.
      • Improved text in minor ways.
  • 0.8.0

    • Gameplay
      • Overhaul of the interface to be more sleek and functional
        • Interface is much more slick
        • Dark theme to be more consistent with space
        • Font uses outlines to be more readable
      • New map overlay with adjustable opacity
      • Added rarity indicator to ships and outfits
      • Changed fonts
      • Indicate non-common NPC with exclamation marks
      • Added accessory slot and unique accessory outfits as mission rewards
      • Simple economy model implemented with map visualizations
      • Added travelling merchant who sells unique items
      • Made missiles and fighter bays reload while in space
      • Modified the balancing of missiles
      • Added asteroids and mining
      • Improved player GUI
      • Brushed GUI is now the default
      • Improved and fixed escort system
      • Made Pirates and FLF spawn in a fairer way
      • Made time pass at different rates for different ships ("Time Dilation")
      • Made piracy missions available from any Independent or black market planet
      • Substantially increased pay for unique missions (10x in most cases)
      • Made references to the player gender-neutral
      • Made combat music vary from faction to faction
      • Made it so AI ships spawn with cargo
      • Improved AI behaviours
      • Nerfed Quicksilver
      • Added the ability to buy "fake IDs" from pirate strongholds
      • Made jammers into activated outfits that increase cloaking
      • Added Soromid organic ships that level up organs
      • Improved and expanded NPC portraits
      • Commodities can be sold/bought everywhere
      • Added a "slow mode", which runs the game at half speed (like an easy mode)
      • Added a ship log which records events
      • Added a "system map" which displays information about known remote planets
      • Added support for giving commands to individual escorts
      • New intro images replacing old placeholders
      • Increased pirate name variety for bounty missions
      • Ships now travel with you automatically for free, as with outfits
      • Added map decorators showing locations of factions and the Nebula
      • Added a dogfight aiming helper
      • More music
      • New and/or improved missions
        • New Za'lek mini-campaign
        • Completed the FLF campaign
        • Fixed up the Collective campaign
        • Improved the Shark (Nexus Shipyards) campaign
        • Improved the Dvaered anti-FLF campaign
        • Added and improved piracy missions
        • New minor Soromid campaign, "Coming Out"
        • New tutorial mission at the start of a new game
        • Various newly added and improved generic missions
    • Engine
      • Support for compilation with Meson
      • HiDPI-awareness
      • Support for translations
      • Added shaders to speed up and improve graphics
      • Added support for non-ascii direct character input
      • Added support for map decorators
      • Removed support for Lua 5.0
      • Removed support for SDL 1, only SDL 2 is supported
      • Added support for translating
      • Made the OSD compact itself to avoid showing redundant information
      • Made Autonav able to follow ships
      • Consolidated the effects of cloaking and jammers under cloaking
      • Added workaround for ALSOFT buggy version that crashes
      • Added a polygon-based collision algorithm
      • Added some symbols for partial colorblind accessibility
      • Support #include in shaders
      • Multiple font support
      • Many bugfixes

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